I'm having trouble making this kind of plastic.
I need help.
I need this kind of translucency
I need this glossiness (like porcelain)
I tried creating this in Cycles
It's about the same thing. But I want better, and I want Luxcore.
I have prepared the files: https://dropmefiles.com/Hgq6M
How to make white, translucent, glossy plastic
How to make white, translucent, glossy plastic
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http://dezigner.tilda.ws/
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Re: How to make white, translucent, glossy plastic
glossy transluscent with dark diffuse shader.
Darker diffuse increase transluscent effect.
Darker diffuse increase transluscent effect.
Re: How to make white, translucent, glossy plastic
With these settings, the object does not become transparent.
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Re: How to make white, translucent, glossy plastic
Normal I ask the name and caracteristic of the real world material to mimic.
This way it is much easier. But for what I understand you just need a clear glass
with an homogenous white volume inside.
This way it is much easier. But for what I understand you just need a clear glass
with an homogenous white volume inside.
Re: How to make white, translucent, glossy plastic
Yes.
And here is the problem that accompanies me in every material that has a volume - the objects behind (which are visible through the transparency of the volume) have clear contours.
I get like this and I need it to be blurred and I don't understand what you need to do to get this blurring effect with homogeneous volume
Linux Plasma | Ryzen 5, 32Gb, SSD M2, GT 590 RX | BenQ 27 | Wacom One | Microsoft Ergo | Tie Guan Yin tea
http://dezigner.tilda.ws/
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Re: How to make white, translucent, glossy plastic
so just check the rough glass box.
It should do the trick.
It should do the trick.
Re: How to make white, translucent, glossy plastic
few test :
rough glass + 75% white shadow without volume inside
rough glass + 75% white shadow + small volume inside
rough glass + 75% white shadow + high density volume inside
Blendfile : HDR : https://polyhaven.com/a/small_hangar_01
rough glass + 75% white shadow without volume inside
rough glass + 75% white shadow + small volume inside
rough glass + 75% white shadow + high density volume inside
Blendfile : HDR : https://polyhaven.com/a/small_hangar_01
Re: How to make white, translucent, glossy plastic
For sharp reflections, you can add a glossycoating material with low roughness.
Re: How to make white, translucent, glossy plastic
Thank you guys for your time and attention. This is a very important question for me that I have been stumbling over for a long time.
Thank you.
So, the glass material has the ability to blur the transparency through roughness, and then bring back the gloss by adding a glossy coating
It doesn't seem right to me to make plastic objects with glass material. Is it possible to blur the transparency of Glossy materials?
Thank you.
So, the glass material has the ability to blur the transparency through roughness, and then bring back the gloss by adding a glossy coating
It doesn't seem right to me to make plastic objects with glass material. Is it possible to blur the transparency of Glossy materials?
Linux Plasma | Ryzen 5, 32Gb, SSD M2, GT 590 RX | BenQ 27 | Wacom One | Microsoft Ergo | Tie Guan Yin tea
http://dezigner.tilda.ws/
http://dezigner.tilda.ws/
Re: How to make white, translucent, glossy plastic
If I increase the Scattering Scale parameter, I get a darkening. And this is correct - the number of microparticles inside the material increases.
If I act similarly to the glass material and increase the Roughness parameter, then the glare is blurred, without affecting the transparency in any way:
If I act similarly to the glass material and increase the Roughness parameter, then the glare is blurred, without affecting the transparency in any way:
Linux Plasma | Ryzen 5, 32Gb, SSD M2, GT 590 RX | BenQ 27 | Wacom One | Microsoft Ergo | Tie Guan Yin tea
http://dezigner.tilda.ws/
http://dezigner.tilda.ws/