Hi there,
I've been having a problem with some places rendered as black. If I change the angle of the camera, they disappear.
I'm using Blender 2.93.5 with Luxcore 2.6 alpha0. If I render with Luxcore 2.5 on Blender 2.92, these spots are less noticeable and they look like dark stains. Link to simplified file:
https://www.dropbox.com/s/nma9s7b79ui2z ... blend?dl=0
It was made in Marvelous Designer. Does anyone know what causing this?
Black artifacts
Forum rules
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Re: Black artifacts
Have you checked for duplicate faces?
https://wiki.luxcorerender.org/BlendLux ... nal_render
https://wiki.luxcorerender.org/BlendLux ... nal_render
Re: Black artifacts
It seems to be caused by the normal map in the bump slot. The results for the cpu and gpu are different(latest blendluxcore).
I tried an older blenluxcore 2.6 version i have and the results from the cpu and gpu are the same.
Furthermore if you change in the normal map node from OpenGL to DirectX the result is better.
I tried an older blenluxcore 2.6 version i have and the results from the cpu and gpu are the same.
Furthermore if you change in the normal map node from OpenGL to DirectX the result is better.
Re: Black artifacts
Thank you both for looking into the issue. I checked the duplicates and there is none. Yes, Luximage, If I lower the normal map strength, the black spots disappear but so as bump effects. I wonder why it renders differently from version to version (in my case 2.5 and 2.6 alpha0).
Re: Black artifacts
1) Check the camera settings. Make the area of what the camera sees as small as possible.
https://i.imgur.com/h6wyZgz.png
2) If that doesn't solve the problem, study these settings: https://i.imgur.com/4wkeDdF.png
Changing the minimum value has a noticeable effect: https://i.imgur.com/TUlKWEy.png
I've had cases where this setting helped: https://i.imgur.com/InP5Jpw.png
Careful, increasing the maximum value increases the time to prepare the scene for rendering when using the GPU
https://i.imgur.com/h6wyZgz.png
2) If that doesn't solve the problem, study these settings: https://i.imgur.com/4wkeDdF.png
Changing the minimum value has a noticeable effect: https://i.imgur.com/TUlKWEy.png
I've had cases where this setting helped: https://i.imgur.com/InP5Jpw.png
Careful, increasing the maximum value increases the time to prepare the scene for rendering when using the GPU
Linux Plasma | Ryzen 5, 32Gb, SSD M2, GT 590 RX | BenQ 27 | Wacom One | Microsoft Ergo | Tie Guan Yin tea
http://dezigner.tilda.ws/
http://dezigner.tilda.ws/
Re: Black artifacts
Hi Dez!, thanks for your suggestions, but they don't seem to help with my scene. Besides, every time I change the "epsilon settings", Luxcore re compiles the kernel, another wait for 5 ~ 10 minutes.
Re: Black artifacts
Sorry, I decreased the Normalmap Height before saved the file.
If you increase the height, here is a result I get.
If you increase the height, here is a result I get.
Re: Black artifacts
It is still working fine here even if I set the height to 20.0 but I think you have just forget to include the relevant normal map:
Code: Select all
WARNING: Node "Imagemap.001" in tree "Duvet_FRONT_2": Could not find image "Seamless_crease_Blur_Normal_GL.jpg" at path "//../04_Shader/Fabric/Seamless_crease_Blur_Normal_GL.jpg" (Not an existing file: "/home/david/tmp/blackbed/../04_Shader/Fabric/Seamless_crease_Blur_Normal_GL.jpg")
Re: Black artifacts
Dade,
Thanks for your help. I re-packed the file so it should include the normal map. Could it be a problem with my gpu? With cpu rendering, it's less noticeable. I will try with different gpu at home tonight.
Thanks for your help. I re-packed the file so it should include the normal map. Could it be a problem with my gpu? With cpu rendering, it's less noticeable. I will try with different gpu at home tonight.