The error says pyluxcore.so is for x86 CPU architecture while arm is required (I guess it makes sense, the binaries are for x86 CPUs).BlenderSushi wrote: ↑Mon Aug 30, 2021 10:29 am As for today, I can confirm it still does not work with macOS Monterey, M1 iMac, Blender 2.93. But 2.92 version works.
LuxCoreRender daily/automatic builds
Re: LuxCoreRender daily/automatic builds
Re: LuxCoreRender daily/automatic builds
LuxCore is not compiled for arm64 yet ... mostly because i do not have an M1..and the money for it.
You could try to run it with rosetta (x86_64 emutation provided with BigSur).
There should be an option in the file Imformation.
I never saw it but read it.
I'm reorganizing the build chain to someday be able to crosscompile for arm64
So you have to be patient or buy me a MacBook
You could try to run it with rosetta (x86_64 emutation provided with BigSur).
There should be an option in the file Imformation.
I never saw it but read it.
I'm reorganizing the build chain to someday be able to crosscompile for arm64
So you have to be patient or buy me a MacBook
check out my newest stuff http://q3de.com/research/
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MB Pro i7 2.3Ghz, IrisPro 1.5GB, GTX750m 2GB - BigSur
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Re: LuxCoreRender daily/automatic builds
Our release pipelines were no more working because they were based on an old agent (Ubuntu 16.04) no more available.
This made also BlendLuxCore releases fail because of no LuxCoreRender artifacts available.
I have now updated the pipelines : hopefully everything will be working again as soon as the currently building LuxCore is done.
This made also BlendLuxCore releases fail because of no LuxCoreRender artifacts available.
I have now updated the pipelines : hopefully everything will be working again as soon as the currently building LuxCore is done.
Re: LuxCoreRender daily/automatic builds
Hi, I know its probably not a priority but can anyone plz look into Mac latest build?
Works fine in Bidir and Path CPU but atm GPU gives error, all previous daily builds had the same problem:
Tks.
Works fine in Bidir and Path CPU but atm GPU gives error, all previous daily builds had the same problem:
Tks.
Re: LuxCoreRender daily/automatic builds
Hi! I'm looking to get BlendLuxCore up and running on Blender 2.93.3. I'm on a MacBook Pro (2015), using Big Sur with an Intel i7 CPU, as well as Intel integrated graphics (I use the CPU anyway, no biggie). I've followed the guide on Pg.1 in this post, and while I can install the addon, Blender won't let me activate it, showing an error (included below) when activating. Anyone know what I can do to get this working?
---
Traceback (most recent call last):
File "/Applications/Blender.app/Contents/Resources/2.93/scripts/modules/addon_utils.py", in line 351, in enable
mod = __import__(module_name)
File "/Users/endosage/Library/Application Support/Blender/2.93/scripts/addons/BlendLuxCore-master/__init__.py", line 47, in <module>
if not os.access(denoiser_path, os.X_OK):
TypeError: access: path should be string, bytes, or os.PathLike, not NoneType
---
---
Traceback (most recent call last):
File "/Applications/Blender.app/Contents/Resources/2.93/scripts/modules/addon_utils.py", in line 351, in enable
mod = __import__(module_name)
File "/Users/endosage/Library/Application Support/Blender/2.93/scripts/addons/BlendLuxCore-master/__init__.py", line 47, in <module>
if not os.access(denoiser_path, os.X_OK):
TypeError: access: path should be string, bytes, or os.PathLike, not NoneType
---
Re: LuxCoreRender daily/automatic builds
It sounds like you downloaded the github repository (BlendLuxCore-master). That's not enough, you need the binaries as well.
Instead, download a release from here: https://github.com/LuxCoreRender/BlendLuxCore/releases
(click the "Asset" section to see the files).
Instead, download a release from here: https://github.com/LuxCoreRender/BlendLuxCore/releases
(click the "Asset" section to see the files).
Re: LuxCoreRender daily/automatic builds
Thanks B.Y.O.B! I downloaded 2.5 (only the file "BlendLuxCore-v2.5-mac64.zip"), went to install it, and Blender crashed when I activated it. I'm using Blender 2.93.3, if that helps. I know there's only like, one version of LuxCore that works with this version, and I feel like I've already tried it, or maybe I was given incorrect instructions. Are there additional instructions I'm missing or something?
I got a big error for the crash, which you can read here: https://pastebin.com/7RWUikxe
Thanks for your help on this.
I got a big error for the crash, which you can read here: https://pastebin.com/7RWUikxe
Thanks for your help on this.
Re: LuxCoreRender daily/automatic builds
You need the latest build 2.6 (Beta Pre-Release) for Blender 2.93:
https://github.com/LuxCoreRender/BlendL ... tag/latest
There's no GPU path atm in the Mac release though, but it will work nicely either in BiDir (CPU) or Path CPU
https://github.com/LuxCoreRender/BlendL ... tag/latest
There's no GPU path atm in the Mac release though, but it will work nicely either in BiDir (CPU) or Path CPU
Re: LuxCoreRender daily/automatic builds
I got it working! Thank you so much!!