Are there options for LuxCoreRender SDK to calculate texture coordinates (uv) for a given mesh?
I'm replacing an older rendering engine that provided options for auto axis, spherical, cylindrical, etc.
Thanks!
Tim
Texture Coordinates
Re: Texture Coordinates
No but you can use triplanar mapping that is more modern and better: viewtopic.php?f=5&t=1638&start=10#p19092
It can be used with UV-less meshes.
If you need this specific set of mappings, it is easy to add a shape to generate UV according spherical, cylindrical, etc. mapping.