I had a similar idea, too.
https://github.com/LuxCoreRender/BlendL ... issues/128
BlendLuxCore Development
Re: BlendLuxCore Development
Does Blender 2.79b has bug related installing add-ons: https://blenderartists.org/forum/showth ... ost3303126
Re: BlendLuxCore Development
Have no such issues here (blender 2.79b-pigeon on Win 7).
But i always do it manually (using Total Commander, never win explorer).
But i always do it manually (using Total Commander, never win explorer).
Re: BlendLuxCore Development
I can not reproduce this.Dade wrote: ↑Tue Apr 17, 2018 2:49 pm Does Blender 2.79b has bug related installing add-ons: https://blenderartists.org/forum/showth ... ost3303126
Re: BlendLuxCore Development
It seems related to not using the standard "\Users\<user name>\AppData\Roaming\Blender Fundation\2.79\script" directory to store addonsB.Y.O.B. wrote: ↑Tue Apr 17, 2018 3:38 pmI can not reproduce this.Dade wrote: ↑Tue Apr 17, 2018 2:49 pm Does Blender 2.79b has bug related installing add-ons: https://blenderartists.org/forum/showth ... ost3303126
Re: BlendLuxCore Development
Just did a test installing blender 2.79b and LuxCore2beta3 on USB (w/o using Roaming folder):
1. ran from USB on Windows 7 (stationary) - working fine
2. ran from same USB on Windows 10 (surfacepro3) - working fine
Could be as simple as UAC (User Account Control / user groups) issue...
EDIT // FUN FACT
OCL works on SP3 (i5 4300-u, 8GB RAM version)- using Intel HD Graphics 4400
1. ran from USB on Windows 7 (stationary) - working fine
2. ran from same USB on Windows 10 (surfacepro3) - working fine
Could be as simple as UAC (User Account Control / user groups) issue...
EDIT // FUN FACT
OCL works on SP3 (i5 4300-u, 8GB RAM version)- using Intel HD Graphics 4400
Re: BlendLuxCore Development
Couple of bugs?
1. Creating a new material on an object doesn't show in Viewport Render (viewport render restart needed).
2. Imagemap node, 'Show in viewport' doesn't show any 2D/3D mapping transformations.
3. Sometimes, while having Viewport Render on, adding or removing Light Groups from Lights, crashes Blender - not 100% reproducible.
4. BiDir, Clamp Output (The higher the Max. Bright. value, the smaller the fireflies appear - IIRC, known issue)
a.) Disabled:
b.) Enabled, Set Suggested Value: 0.208361
c.) Enabled, Max. Bright.: 10
d.) Enabled, Max. Bright.: 100
e.) Enabled, Max. Bright.: 1000
5. IES file used on Area Light is not working correctly (Point is OK).
6. Starting to get prone to random crashing...
Thank you
1. Creating a new material on an object doesn't show in Viewport Render (viewport render restart needed).
2. Imagemap node, 'Show in viewport' doesn't show any 2D/3D mapping transformations.
3. Sometimes, while having Viewport Render on, adding or removing Light Groups from Lights, crashes Blender - not 100% reproducible.
4. BiDir, Clamp Output (The higher the Max. Bright. value, the smaller the fireflies appear - IIRC, known issue)
a.) Disabled:
b.) Enabled, Set Suggested Value: 0.208361
c.) Enabled, Max. Bright.: 10
d.) Enabled, Max. Bright.: 100
e.) Enabled, Max. Bright.: 1000
5. IES file used on Area Light is not working correctly (Point is OK).
6. Starting to get prone to random crashing...
Thank you
Re: BlendLuxCore Development
I know of this bug since day 1, but it is really hard to solve.
Can you open a github issue for it?
The current OpenGL viewport is very crude. It's just using the very basics of ancient Blender Internal preview stuff.
I would very much like to have a modern OpenGL viewport with a GLSL shader for each node, but I don't know if this is currently possible.
I have read that the Blender devs want to expose something like this for external renderers in the 2.8 project.
See https://github.com/LuxCoreRender/BlendLuxCore/issues/38
Could not reproduce so far, but will keep on looking.
Can you open a github issue in the LuxCore repository for it?
And provide an example scene.
Could not reproduce this in a quick test, please open a github issue and upload an example scene.5. IES file used on Area Light is not working correctly (Point is OK).
Thanks for the reports
Re: BlendLuxCore Development
That is a very strange problem, can you post a test scene ?
Re: BlendLuxCore Development
Sure, here. Another thing noticed - crashing using Log Power (3x in a row, as is set - just render/f12).
Uniform behaves much better (In above tests Uniform was used with Light Groups).