Hi there.
Whats the status of the bevel shader?
We are working right now in a project with some revit building, doing geometry beveling is kind of like DYING!!!
So we really need the shader bevel, I know it was very advanced, but I'm not sure what was left for it to be in BlendLuxCore
Bevel Shader? - We need it as oxygen LOL
Re: Bevel Shader? - We need it as oxygen LOL
It has a lot of problems, when it works, it is really beautiful:
However it has a lot of problems if you throw at it a generic mesh. It is currently available as undocumented feature in v2.6 branch. I have suspended the work on it because I was going nowhere and I'm currently working on OpenColorIO v2.0 support. I will probably comeback to it in the future.
However it has a lot of problems if you throw at it a generic mesh. It is currently available as undocumented feature in v2.6 branch. I have suspended the work on it because I was going nowhere and I'm currently working on OpenColorIO v2.0 support. I will probably comeback to it in the future.
Re: Bevel Shader? - We need it as oxygen LOL
I also spend a lot of time creating chamfers. None of the existing Bevell-Shaders can replace the chamfer created in SubD.
But this one can.
I'm waiting for him like a miracle. Like magic.
But this one can.
I'm waiting for him like a miracle. Like magic.
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Re: Bevel Shader? - We need it as oxygen LOL
That's bad news. I hope the OpenColorIO community appreciates that.
Re: Bevel Shader? - We need it as oxygen LOL
Yep, I also think it's a pity.
I'm not sure why OpenColorIO 2.0 is so important, but if it is, it is.
However this is a must-a-have feature for ArchViz, specially since we work with horrible goemetries that come from CAD software
Anyways, thanks for answering, I'm eager to see the new things coming for 2.6
I'm not sure why OpenColorIO 2.0 is so important, but if it is, it is.
However this is a must-a-have feature for ArchViz, specially since we work with horrible goemetries that come from CAD software
Anyways, thanks for answering, I'm eager to see the new things coming for 2.6