TAO wrote: ↑Sun Mar 21, 2021 3:35 pm
patro wrote: ↑Sun Mar 21, 2021 3:05 pm
TAO wrote: ↑Sun Mar 21, 2021 1:21 pm
Nice, that's a good idea I'll add it as a sample scene. can you make it smaller in size 28MB is a bit high? Also, is better to save it as a 2019 version.
If so I'll try to rebuild it.
First, check why is getting a little bit big. maybe is about the high poly model.
Try this one. I rebuilt it from scratch. The pot body is the only body objects in the scene,. I tried different mesh setting on export with the side effect that the holes fillet get messed up, and the reflections are even worse. "related to the cut edge problem we discussed in another topic"
In the scene there is a 3ds "max teapot non glass use" layer, it is conviente for non glass rendering use, it has the body off. low poly, no thickeness
For glass, better to turn off this teapot and turn on the layer "for glass use", there is a handle, a lid and spout which have thickness.
I added text, MaxToLux and LuxCoreRemder, it was low poly with thickmess, now it's just a plane surface.
Teapot_soup, is the inner of the teapot, it is centered, right now scale is 97% for liquid simulation just scale to 101% to get overlapping.
PS: I have removed the earlier posted LuxTeapot scene
EDITED:
I will update this scene later when the new build will be released, which will support body objects.