kintuX wrote: ↑Sat Feb 27, 2021 11:12 pm
and I think a separate branch of BlendLuxCore is needed to conform to changes -
Yes, that's what I meant. Providing a python39-compatible pyluxcore.pyd is just the easy part.
Indeed, I've just tried it with the latest 2.93 alpha from 25 February and it is not working, as kintuX said BlendLuxCore also needs changes.
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I tested the new Blender plug-in today and got this error message in 3D-Viewport:
Error: OptixDenoiserPlugin used on device where Optix is not available.
xxtioo wrote: ↑Mon Mar 01, 2021 3:08 pm
I tested the new Blender plug-in today and got this error message in 3D-Viewport:
Error: OptixDenoiserPlugin used on device where Optix is not available.
My System:
WIN 10 - GT 710 core i3
Blender 2.92
Your GPU is not supported by Optix, you can not use Optix denoiser.
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Well, I didn't have this setting enabled and had to look for where to toggle it. It would be nice if the tool checks the availability and turns it off automatically.
I was thinking if it would make sense, and it would be feasible, to create some test files (plural) for testing an RC of LuxCoreRender, I mean something that anybody could open and run following the instructions on a simple text file included with or inside the .blend test file.
Obviously, I was thinking of some sort of automated tests but that's usually for the code. I am not a developer.
Harvester wrote: ↑Tue Mar 16, 2021 3:43 pm
Obviously, I was thinking of some sort of automated tests but that's usually for the code. I am not a developer.
However we can not run them because it would required a not trivial amount of hardware resources (i.e. they consist in hundreds of renderings) and we don't have them.
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