hello watching tutorial from the Index_3D channel. Initially made for octane I remade it in luxcore, at that moment I had some doubts.
As a joke I also made a frame in the cycles and noticed that some reflections of the glass appear just like the Bidir of Luxcore, but they do not appear in the Ligth Tracing of lux. I imagined that the cycles should not appear and in all modes of the luxcore the reflection should be apparent.
Luxcore Bidir
Luxcore ligth tracing
Cycles
Comparative
Best regards
Juliano
Reflections in ligth tracing
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Re: Reflections in ligth tracing
Here is the scene.
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- infinite dispersion_luxcore.blend
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Re: Reflections in ligth tracing
Version 2.5 RC. Yes, I changed it to 12 on the specular.
Re: Reflections in ligth tracing
But for Path+Light tracing there are 2 parameters, did you changed both (or BlendLuxCore does) ?JulianoLisboa wrote: ↑Thu Mar 04, 2021 8:22 pm Version 2.5 RC. Yes, I changed it to 12 on the specular.
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Re: Reflections in ligth tracing
I used it like this in that file I sent.
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- Posts: 146
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Re: Reflections in ligth tracing
Good morning friend, I reviewed the whole scene and found that when I switched from bidir to ligth tracing the values of light tracing max. depths have been reset to the default. So it is not a mistake by luxcore in rendering, but it did not keep the values set in the change.