Actually, the wireframe texture is already a partial implementation: viewtopic.php?f=5&t=2450
MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Re: MaxToLux - 3ds Max Integration for LuxCoreRender
Nice place to start, thank you for that, it makes development much easier for what I intend to.Dade wrote: ↑Wed Dec 23, 2020 4:54 pmActually, the wireframe texture is already a partial implementation: viewtopic.php?f=5&t=2450
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Re: MaxToLux - 3ds Max Integration for LuxCoreRender
Happy new year.
I wish everyone all the best and hope this year going to be different from the last one.
Here are a few quick changes in the new update.
A new set of textures are available now.
Normal Map
Checker 2d
Checker 3d
Abs
Add
Clamp
Divide
Dotproducutn
Greater than
Less than
Mix
Modulo
Power
Round
Scale
Subtract
With new textures, more complex shaders can be created now.
Little fun with Normal Bump. More textures and more features are on the way.
I wish everyone all the best and hope this year going to be different from the last one.
Here are a few quick changes in the new update.
A new set of textures are available now.
Normal Map
Checker 2d
Checker 3d
Abs
Add
Clamp
Divide
Dotproducutn
Greater than
Less than
Mix
Modulo
Power
Round
Scale
Subtract
With new textures, more complex shaders can be created now.
Little fun with Normal Bump. More textures and more features are on the way.
Omid Ghotbi (TAO)
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viewtopic.php?p=34390#p34390
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Re: MaxToLux - 3ds Max Integration for LuxCoreRender
While loading Max 2020, I get an error loading LuxObjects.dlo, then when pulling up the slate editor, I get this error attached. I had Max to Arnold installed but uninstalled it to troubleshoot.
Re: MaxToLux - 3ds Max Integration for LuxCoreRender
New Version will be available very soon. and you can use it with 3dsmax 2020 and 2021 with no issue.
It's almost finished and will be ready in less than a week.
Omid Ghotbi (TAO)
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Re: MaxToLux - 3ds Max Integration for LuxCoreRender
First 3dsmax 2021 build with no issue thanks to acasta69 and Dade help.
there is only a minor problem for detecting OpenCL/Cuda device.
there is only a minor problem for detecting OpenCL/Cuda device.
Omid Ghotbi (TAO)
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Re: MaxToLux - 3ds Max Integration for LuxCoreRender
hope to try it soon. it's been years i don't use Luxrender now LuxCore
Re: MaxToLux - 3ds Max Integration for LuxCoreRender
Finally, a long time issue of the wrong material category is fixed now.
Honestly, 3dsmax needs better documentation.
Now, Materials and maps categorized in the material editor, and also they will be loaded after the MaxToLux selected as a renderer to speed up the 3dsmax load time.
The luxCore now loads from dynamic Dll and no need to compile as static lib which means a smaller size of the MaxToLux itself (from 15Mb to 340Kb) and significant speed up compile time (less than 10 seconds on my computer).
The only remaining issue that totally new is the GPU detection that not work correctly after luxCore 2.4.
Honestly, 3dsmax needs better documentation.
Now, Materials and maps categorized in the material editor, and also they will be loaded after the MaxToLux selected as a renderer to speed up the 3dsmax load time.
The luxCore now loads from dynamic Dll and no need to compile as static lib which means a smaller size of the MaxToLux itself (from 15Mb to 340Kb) and significant speed up compile time (less than 10 seconds on my computer).
The only remaining issue that totally new is the GPU detection that not work correctly after luxCore 2.4.
Omid Ghotbi (TAO)
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Re: MaxToLux - 3ds Max Integration for LuxCoreRender
Impressive achievement.TAO wrote: ↑Thu Jan 07, 2021 4:57 pm Finally, a long time issue of the wrong material category is fixed now.
Honestly, 3dsmax needs better documentation.
Now, Materials and maps categorized in the material editor, and also they will be loaded after the MaxToLux selected as a renderer to speed up the 3dsmax load time.
The luxCore now loads from dynamic Dll and no need to compile as static lib which means a smaller size of the MaxToLux itself (from 15Mb to 340Kb) and significant speed up compile time (less than 10 seconds on my computer).
The only remaining issue that totally new is the GPU detection that not work correctly after luxCore 2.4.
Screenshot 2021-01-07 175204.jpg
Re: MaxToLux - 3ds Max Integration for LuxCoreRender
GPU render is back.
Aslo, MaxToLux now supports of Cuda GPUs too.
As I'm working on a new project with LuxCore render, I noticed with huge scenes the building up the project and translate it to Lux will take too much time.
For example, in this special scene with over than 170.000 objects and more complex sharers it takes around 5 minutes to translate the scene and this is too much.
After check the process i decide to make translation Multi-thread to make it faster and more convenient, and bring better experience to final users.
Here is the scene and a few render test of it, and the link of project details. viewtopic.php?f=2&t=2982
Aslo, MaxToLux now supports of Cuda GPUs too.
As I'm working on a new project with LuxCore render, I noticed with huge scenes the building up the project and translate it to Lux will take too much time.
For example, in this special scene with over than 170.000 objects and more complex sharers it takes around 5 minutes to translate the scene and this is too much.
After check the process i decide to make translation Multi-thread to make it faster and more convenient, and bring better experience to final users.
Here is the scene and a few render test of it, and the link of project details. viewtopic.php?f=2&t=2982
Omid Ghotbi (TAO)
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