I will try these two solutions suggested by the CGSociety forum and see what happens.
A) build the openImageIO with a different name (ie. append some version number)
copy this dlls into same folder where your luxcorerender sits
then this “custom” dlls will be used for the lux-render, not the ones in max-root
works here with a custom vdb-dll
or,
B) if you load this dlls using LoadLibrary, you can use SetDllDirectory-function
MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Re: MaxToLux - 3ds Max Integration for LuxCoreRender
Omid Ghotbi (TAO)
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Re: MaxToLux - 3ds Max Integration for LuxCoreRender
MaxToLux v0.5.4467-beta.3
I am very proud to announce the Very first MaxToLux beta release (3dsmax internally renderer for LuxCoreRendere).
Huge improvements, compatibility, and bug fixes.
final render with a little color correction in photoshop.
Base on an old scene that I created with Vray and now completely moved it to MaxToLux.
Sample scene Base on Danish Mood Scene Sample scene Available on GitHub https://github.com/LuxCoreRender/MaxToL ... mpleScenes
Plugin Download link available for 3dsmax 2019-2020 https://github.com/LuxCoreRender/MaxToLux/releases
New Features
Added the support for 3dsmax 2018-2019-2020( 3dsmax 2021 And latest Arnold renderer Problem with openimageIO.dll still persist - plugin itself is ready - Do not install the plugin on 3dsmax 2021 or any other version of 3dsmax if you upgrade to the latest Arnold renderer version recently.)
Added the support for sub materials
Added the support for sub textures
support for regional local language (beta)
Add support for render
Add support for IBL (image-based lighting)
Add world volume support
Add support for Smooth segment group
Add support for multilayer material support
Add support for viewport material support (beta)
Add brand New Lux Lights
Faster material preview
Better material preview
Better Gamma support (Still gamma need to be set off in 3dsmax)
Better support for VFB
Better support for Clone VFB
Fixed Bugs
Fixed issue with big scenes
Fix memory leak in render time
Fixed crash if Change Material type
Fixed crash if the texture has a long path or contains space - Replaced with the asset manager for better file handling
Fixed crash if any object, texture, or material name contains a special character or space
Fix for Any object without material will be moved to the center point.
Fixed crash where no image pipeline selected
Fix glass does not render correctly
Fixed Sobol sampler does not work properly
Fix denoiser not work on the final render
Fix texture issue that causes first texture always removed from scene and cause crash on the final render
Installer Improvements
Correct name in add remove the program
Better installation handler
detect 3dsmax location
Add registry keys to handle installation and uninstallation
Knowing issues
Bump and Normal bump not working correctly.
Volumetric map Missing
Wrong category for material
Lux Cameras Missing
Render element and layer missing
Lux Light incorrect bounding box
post-render effects like Bloom does not support yet (interface only)
uninstall plugin can cause 3dsmax crash
image sampler Michell does not work properly
wrong alpha channel in VFB
Complete Release Notes is available on GitHub https://wiki.luxcorerender.org/MaxToLux ... ease_Notes
I am very proud to announce the Very first MaxToLux beta release (3dsmax internally renderer for LuxCoreRendere).
Huge improvements, compatibility, and bug fixes.
final render with a little color correction in photoshop.
Base on an old scene that I created with Vray and now completely moved it to MaxToLux.
Sample scene Base on Danish Mood Scene Sample scene Available on GitHub https://github.com/LuxCoreRender/MaxToL ... mpleScenes
Plugin Download link available for 3dsmax 2019-2020 https://github.com/LuxCoreRender/MaxToLux/releases
New Features
Added the support for 3dsmax 2018-2019-2020( 3dsmax 2021 And latest Arnold renderer Problem with openimageIO.dll still persist - plugin itself is ready - Do not install the plugin on 3dsmax 2021 or any other version of 3dsmax if you upgrade to the latest Arnold renderer version recently.)
Added the support for sub materials
Added the support for sub textures
support for regional local language (beta)
Add support for render
Add support for IBL (image-based lighting)
Add world volume support
Add support for Smooth segment group
Add support for multilayer material support
Add support for viewport material support (beta)
Add brand New Lux Lights
- Laser
- Sky
- Sun
- Spot
- Point
- Sphere
- Gamma Correction
- Auto Linear
- Lux Linear
- Tonemap Linear
- Reinhard
- Gaussian Filter
- Odin Denoiser
Faster material preview
Better material preview
Better Gamma support (Still gamma need to be set off in 3dsmax)
Better support for VFB
Better support for Clone VFB
Fixed Bugs
Fixed issue with big scenes
Fix memory leak in render time
Fixed crash if Change Material type
Fixed crash if the texture has a long path or contains space - Replaced with the asset manager for better file handling
Fixed crash if any object, texture, or material name contains a special character or space
Fix for Any object without material will be moved to the center point.
Fixed crash where no image pipeline selected
Fix glass does not render correctly
Fixed Sobol sampler does not work properly
Fix denoiser not work on the final render
Fix texture issue that causes first texture always removed from scene and cause crash on the final render
Installer Improvements
Correct name in add remove the program
Better installation handler
detect 3dsmax location
Add registry keys to handle installation and uninstallation
Knowing issues
Bump and Normal bump not working correctly.
Volumetric map Missing
Wrong category for material
Lux Cameras Missing
Render element and layer missing
Lux Light incorrect bounding box
post-render effects like Bloom does not support yet (interface only)
uninstall plugin can cause 3dsmax crash
image sampler Michell does not work properly
wrong alpha channel in VFB
Complete Release Notes is available on GitHub https://wiki.luxcorerender.org/MaxToLux ... ease_Notes
Last edited by TAO on Tue Dec 15, 2020 12:29 am, edited 3 times in total.
Omid Ghotbi (TAO)
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Re: MaxToLux - 3ds Max Integration for LuxCoreRender
I'm trying to install MaxToLux-2020-v0.5.4467b.zip I'm on 3ds max 2021,
I get an error:
Could not access network location: \maps\luxMap
so i have to abort installation
I get an error:
Could not access network location: \maps\luxMap
so i have to abort installation
Re: MaxToLux - 3ds Max Integration for LuxCoreRender
That because I have forbidden installation to install it on 3dsmax 2021I'm trying to install MaxToLux-2020-v0.5.4467b.zip I'm on 3ds max 2021,
As I mention that before it will work for 3dsmax 2019 and 2020 but 3dsmax 2021 has a problem with openImageIO that I am working on it.
if you install it on 3dsmax 2021 Arnold renderer will crash. do not use it with 3dsmax 2021 yet.Added the support for 3dsmax 2018-2019-2020( 2021 Problem with openimageIO.dll still persist - plugin itself is ready)
I think the best solution is to use openImageIO with a different name for example openImageIO2 like embree3 instead of embree.dll
This part needs help from other developers.
Omid Ghotbi (TAO)
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Re: MaxToLux - 3ds Max Integration for LuxCoreRender
Hi there TAO , long time no see .
Great news , i will try to check it more tonight.
I noticed a problem, and i hope that it is easy to fix. When i try to choose one GPU, it uses both GPUs always, any thought ?
Great news , i will try to check it more tonight.
I noticed a problem, and i hope that it is easy to fix. When i try to choose one GPU, it uses both GPUs always, any thought ?
Re: MaxToLux - 3ds Max Integration for LuxCoreRender
I was so busy but with the Covid-19 lockdown in France, I have enough time to finish the MaxToLux Project once for all.
Please report bugs on GitHub that match easier to handle. The issue must be a missing flag it is easy to fix.
I will look forward to it. also, I am trying to add the CUDA support version too, First I need to figure out a solution for 3dsmax 2021.
Omid Ghotbi (TAO)
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Re: MaxToLux - 3ds Max Integration for LuxCoreRender
Yeah the lockdown and Covid-19 are very difficult to manage, i hope you and everyone in France are in good health and safeTAO wrote: ↑Sun Dec 13, 2020 9:01 pmI was so busy but with the Covid-19 lockdown in France, I have enough time to finish the MaxToLux Project once for all.
Please report bugs on GitHub that match easier to handle.
I will look forward to it. also, I am trying to add the CUDA support version too, First I need to figure out a solution for 3dsmax 2021.
CUDA support version too .. Nice .. ok i will report the bugs on github, thanks
Re: MaxToLux - 3ds Max Integration for LuxCoreRender
Great news, WOW, so many great features at once.
I'm going to try it as soon as i reach home.
I'm going to try it as soon as i reach home.
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Re: MaxToLux - 3ds Max Integration for LuxCoreRender
i try install luxcore in max 2020 and i get this errors and luxcore dont show in renderer list
Re: MaxToLux - 3ds Max Integration for LuxCoreRender
Can you check the 3dsmax Root directory and see if openImageIO.dll exists and what the size of it?eliasdiaz3d wrote: ↑Mon Dec 14, 2020 7:57 pm i try install luxcore in max 2020 and i get this errors and luxcore dont show in renderer list
Also if it is possible for you just replace it with this version and let me know if it's working correctly. Remember to unzip the archive first.
Omid Ghotbi (TAO)
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