Blue noise dithered Sobol

Discussion related to the LuxCore functionality, implementations and API.
14AUDDIN
Posts: 5
Joined: Fri Jun 12, 2020 10:23 pm

Re: Blue noise dithered Sobol

Post by 14AUDDIN »

Any updates on the development of Blue Noise dithered Sobol?
juangea
Donor
Donor
Posts: 332
Joined: Thu Jan 02, 2020 6:23 pm

Re: Blue noise dithered Sobol

Post by juangea »

Oh, I never did the tests, I'll check those tests next weekend, or at least I'll try
14AUDDIN
Posts: 5
Joined: Fri Jun 12, 2020 10:23 pm

Re: Blue noise dithered Sobol

Post by 14AUDDIN »

Did you manage to make any tests?
juangea
Donor
Donor
Posts: 332
Joined: Thu Jan 02, 2020 6:23 pm

Re: Blue noise dithered Sobol

Post by juangea »

Not yet, I'm testing a different thing right now, the possible benefit of a manual control of a GPU parameter to gain speed at the cost of VRam, after I finish these tests I'll do the tests about this with Cycles.

If you are curious here is my report so far:

https://github.com/LuxCoreRender/LuxCore/issues/471
PetrT
Posts: 81
Joined: Sun Dec 02, 2018 6:13 pm
Location: Russia
Contact:

Re: Blue noise dithered Sobol

Post by PetrT »

Is any chance to see this feature(blue dithered sobol) in master or may be it is already happend :?:
kintuX
Posts: 809
Joined: Wed Jan 10, 2018 2:37 am

Re: Blue noise dithered Sobol

Post by kintuX »

Here's an interesting blog post, which reminded me about work done here. Worth a look, it may help some. 8-)

Owen Scrambling Based Blue-Noise Dithered Sampling @ Psychopath Renderer
kintuX
Posts: 809
Joined: Wed Jan 10, 2018 2:37 am

Re: Blue noise dithered Sobol

Post by kintuX »

Post Reply