Windows
Linux
Why Linux generates different results?
I wonder the problem is caused by Absorption in material.
I used Windows 10 and Ubuntu 18.04, and Blender 2.90.1 and Luxcore 2.5 beta (also 2.4).
CPU render with Bidirectional.
Different rendering results in Windows and Linux
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Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Re: Different rendering results in Windows and Linux
That is very strange, the problem is likely to be in the skin material, can you try to replicate the problem in a simple scene with a cube and the skin material applied and post the scene ?
Re: Different rendering results in Windows and Linux
Maybe there was a problem of file name.
The name of a texture was SSS.png, and I changed it to sss.png, and everything works well.
File names including Capital letter partially, such as Face.png, have no problems.
Sorry for the inconvenience, Dade.
The name of a texture was SSS.png, and I changed it to sss.png, and everything works well.
File names including Capital letter partially, such as Face.png, have no problems.
Sorry for the inconvenience, Dade.
Re: Different rendering results in Windows and Linux
Yes, Linux file system is case sensitive while Windows it isn't.