NVIDIA DLSS in 3D rendering

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zeealpal
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Re: NVIDIA DLSS in 3D rendering

Post by zeealpal »

CodeHD wrote: Tue Nov 03, 2020 6:32 pm
Theo_Gottwald wrote: Tue Nov 03, 2020 7:06 am The result will never be identical to a really rendered result.

Unless you have already trained the NN with the real outcome.
From what I have read about this topic, the above statement is exactly the dealbreaker, and the reason why nvidia doesn't offer a general DLSS-API: All games featuring it have to pre-train for the game content, you can't just use it on random content.
I'm sure only DLSS 1.0 required per-game training. DLSS 2.0 is generic in comparison:
https://www.anandtech.com/show/15648/nv ... on-vectors

Of course, this doesn't mean it would be directly applicable to offline rendering however given its best used with RTX on it might already have benefits.
CodeHD
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Re: NVIDIA DLSS in 3D rendering

Post by CodeHD »

zeealpal wrote: Tue Nov 03, 2020 6:48 pm I'm sure only DLSS 1.0 required per-game training. DLSS 2.0 is generic in comparison:
https://www.anandtech.com/show/15648/nv ... on-vectors
Ok thanks for the info, seems it was improved since then...
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Theo_Gottwald
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Re: NVIDIA DLSS in 3D rendering

Post by Theo_Gottwald »

This will only be possible if you use Materials and shapes that have been pre-trained.
Else the result is likely to be an artwork rather then photorealistic.
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