Here's a quick test of a brick building that I made to see how Luxcore performs with relatively high polygon counts (55 million in the scene). I know it doesn't look great, but I thought I would share anyway.
Outdoor Test
Outdoor Test
Calling all Linux users: check out the new LuxRender 1.7 Flatpak! https://github.com/rrubberr/Flatpak-LuxRender
Light transport enthusiast - www.rrubberr.com
Light transport enthusiast - www.rrubberr.com
Re: Outdoor Test
Beautifull work again :
__ super texturing
__ nice camera compo
__ also like the general movie mood
Keep it high
__ super texturing
__ nice camera compo
__ also like the general movie mood
Keep it high
Re: Outdoor Test
55 millions of triangles on GPU
Re: Outdoor Test
I believe so, that's what the scene is set to use Path OpenCL now that I've opened the file to check, but I do have 16gb of VRAM and have 16gb of system RAM set as a "High Bandwidth Cache" in the AMD settings, and I don't remember exactly how much of that it was using.
Calling all Linux users: check out the new LuxRender 1.7 Flatpak! https://github.com/rrubberr/Flatpak-LuxRender
Light transport enthusiast - www.rrubberr.com
Light transport enthusiast - www.rrubberr.com