The problem I am facing is with using external volumes with translucent materials. I start a new scene in Blender, assign matte translucent material, world volume is default, camera is on auto-detect volume. I hit render and get expected result. Now when I create external volume for air (clear volume, priority 0, ior 1) either manually or automatically, my rendered image looks drastically different and does not resemble translucent behavior anymore.
Anyone else experiencing this kind of problem?
Translucent shading problem
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Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
- Egert_Kanep
- Posts: 237
- Joined: Tue Mar 13, 2018 10:34 am
- Egert_Kanep
- Posts: 237
- Joined: Tue Mar 13, 2018 10:34 am
Re: Translucent shading problem
Here are test files, I tried and they produce this problem I am talking about. Also note I am on BlendLuxCore release 2.4
https://we.tl/t-biPYN7qxf2
https://we.tl/t-biPYN7qxf2