![Smile :)](./images/smilies/icon_e_smile.gif)
It's called Specular Manifold Sampling.
2 minute paper video:
https://www.youtube.com/watch?v=Popg7ej4AUU
Link to the article:
http://rgl.epfl.ch/publications/Zeltner2020Specular
juangea wrote: ↑Sun Oct 04, 2020 12:52 pm Hey, this is for Dade or any other of you that are interested in new rendering techniques, not sure if this could be implemented in LuxCore, or if it has any drawbacks, but it seems to be astonishing
It's called Specular Manifold Sampling.
2 minute paper video:
https://www.youtube.com/watch?v=Popg7ej4AUU
Link to the article:
http://rgl.epfl.ch/publications/Zeltner2020Specular
I was more impressed by this one Even if i don't know if it is GPU friendly : https://twitter.com/PGrittmann/status/1 ... 5958672384Let’s face it .. MEMTL is just a proof of concept, a wonderful theoretical framework that has almost no practical use. Test/implement the tech.. don’t just look at the shiny pics