Hi,
there are any options to texture bombing for foliage or dirt for landscapes? In Cycles you have OSL textures (and complex nodal stuff like SCATTr_v1.0).
Texture scattering/bombing?
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Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Re: Texture scattering/bombing?
I have frankly no idea what texture bombing is
Can you post/link an image to explain what you are aiming for ?
Re: Texture scattering/bombing?
The term bombing refers to the Steve May's Renderman shader. Now Randomized Bitmaps Map in 3ds Max 2018. Look at https://developer.download.nvidia.com/b ... _ch20.html
Re: Texture scattering/bombing?
Interesting. It should be easy to add.Inscari wrote: ↑Mon Sep 28, 2020 5:53 pm The term bombing refers to the Steve May's Renderman shader. Now Randomized Bitmaps Map in 3ds Max 2018. Look at https://developer.download.nvidia.com/b ... _ch20.html
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Re: Texture scattering/bombing?
Would be very nice if you added this feature, Dade.
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Re: Texture scattering/bombing?
I have added the support for texture bombing: viewtopic.php?f=5&t=2651
Re: Texture scattering/bombing?
curious.
are there examples of this technology?
are there examples of this technology?
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