I wonder how you manage to create crf file. But now .cube file are the most common ( see corona and Fstorm).
BlendLuxCore Development
Re: BlendLuxCore Development
Re: BlendLuxCore Development
If some has the specs of .cube file format, it may be possible to add the support
Re: BlendLuxCore Development
Thank you.
Do you mean something like the Gaussian CUBE File Format (by GODOT Engine @ GitHub) or...?
Re: BlendLuxCore Development
It seems to talk about volumetric data: http://paulbourke.net/dataformats/cube/kintuX wrote: ↑Fri Mar 30, 2018 11:02 pmDo you mean something like the Gaussian CUBE File Format (by GODOT Engine @ GitHub) or...?
How is this related to camera response
- Odilkhan Yakubov
- Posts: 209
- Joined: Fri Jan 26, 2018 10:07 pm
- Location: Tashkent, Uzbekistan
Re: BlendLuxCore Development
Why did you removed other integrators from the core? I like the Photon Mapping. Especially, it can be best integrator for CPU rendering. Is it possible to comeback that integrator again? I'm very pleased. Thanks.
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LuxCoreRender Developer for Blender
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LuxCoreRender Developer for Blender
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Re: BlendLuxCore Development
It seems to talk about volumetric data: http://paulbourke.net/dataformats/cube/
How is this related to camera response
For specification i think this link is more close to the subject :
https://github.com/wilg/LUTSpec
See here it's these type of files :
A video to see how their are made :Note:
All of the Gorilla Grade LUTs are 3D LUTs in .cube, .3DL, and .look formats and are sRGB Look LUTs. They are not created to work in LOG.
https://www.youtube.com/watch?v=3tyYjsY ... e=youtu.be
Re: BlendLuxCore Development
The link to the specs is broken but this seems to work: http://archive.is/cWkgiSharlybg wrote: ↑Sat Mar 31, 2018 12:44 pmIt seems to talk about volumetric data: http://paulbourke.net/dataformats/cube/
How is this related to camera response
For specification i think this link is more close to the subject :
https://github.com/wilg/LUTSpec
P.S. https://github.com/LuxCoreRender/LuxCore/issues/81
Re: BlendLuxCore Development
Oh, my bad, that's unrelated. Sorry to waste your time.Dade wrote: ↑Sat Mar 31, 2018 10:43 amIt seems to talk about volumetric data: http://paulbourke.net/dataformats/cube/kintuX wrote: ↑Fri Mar 30, 2018 11:02 pmDo you mean something like the Gaussian CUBE File Format (by GODOT Engine @ GitHub) or...?
How is this related to camera response
Re: BlendLuxCore Development
I think it is related, it is just quite strange to use a volumetric format for a camera response.kintuX wrote: ↑Sat Mar 31, 2018 8:07 pmOh, my bad, that's unrelated. Sorry to waste your time.Dade wrote: ↑Sat Mar 31, 2018 10:43 amIt seems to talk about volumetric data: http://paulbourke.net/dataformats/cube/kintuX wrote: ↑Fri Mar 30, 2018 11:02 pm
Do you mean something like the Gaussian CUBE File Format (by GODOT Engine @ GitHub) or...?
How is this related to camera response