Hi. I am using a weighted normal modifier in my mesh in order to avoid the broken reflections of the mesh. I can see it works in the viewport, but not in the render. I am using lux 2.5 If this is not supported I will proceed to model the mesh only with quads and subdivision modifier. I was trying to avoid complex topology since its just a flat plane with thickness and bevel edges.
Thank you
weighted normal modifier not working
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Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Re: weighted normal modifier not working
I don't know about weighted normal modifier but sharp edge modifier should do the trick.
Re: weighted normal modifier not working
maybe edge split can help
Re: weighted normal modifier not working
There is no sharp edge modifier
Re: weighted normal modifier not working
I think its cause luxcore does not take in count that modifier maybe
Re: weighted normal modifier not working
Talking about this one.There is no sharp edge modifier
Re: weighted normal modifier not working
Not working, I happily share my file if you like to
Re: weighted normal modifier not working
What Blender version are you using? Custom normals are not yet supported in Blender 2.90.
Re: weighted normal modifier not working
I am using 2.9 so actually this artifact will be visible also in cycles...