i am trying out the material nodes. It seems glossy has a more intense fresnel effect.
Which one is more physically accurate, Glossy or Disney?
Glossy

Disney

You can not really say one is more physically accurate than other because they are the implementation of different models. You could talk of "more" physically accurate if you were using measured materials.
The answer here is easier because, I assume, you are trying to match something that does exist in nature: metal.
Looking up ‚Anisotropic Rotation‘ I just have found this here Metallic Edge Color.fluxfish wrote: Sat Aug 29, 2020 8:03 am
As we intuitively try to compare to real life experiences, 1st one might be something plastic or porcelain with high gloss surface, the bright outlining rim of the Glossy-one feels unnatural to me, with respect to the scene and the lighting setup.
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Similar with metal, where it results in a dark outlining rim, which does not make sense IMHO.
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These are my impressions![]()