marcatore wrote: Tue Aug 11, 2020 8:02 pm
it seems that the glossy coating material is not affected by this issue.
with 0.001 as roughness, it renders fast as higher values.
I'm testing the scene and the problem seems to affect only the combination of GTX980 with Optix on my hardware. Every other combination (i.e. GTX980 without Optix and RTX2070 with/without Optix) works fine. This looks like an Optix bug.
Do you have a GTX 9xx GPU ?
It starts to be pretty clear that, while Optix is supposed to work on old GTX GPUs, it is both slower than my BVH code and has problems. We will change the default behavior as soon as B.Y.O.B. is back in town and Optix will be used only on RTX GPUs.
In the mean time, you can just disable Optix in BlendLuxCore preferences and it should fix the problem.
P.S. this is standard corporate programmate obsolescence at work
