Dade wrote: ↑Mon Apr 27, 2020 1:54 pm
This is probably because we are the one to load the main nvrtc64_101_0.dll while it is the nvrtc64_101_0.dll to load nvrtc-builtins64_101.dll. Different settings may apply to the two different DLL loads. The first load probably uses the Python settings while the second may only use the System one
So, after removing DLL location from system PATH, I had the same problem on the laptop, while everything was ok on the desktop.
With B.Y.O.B.'s fix, it's working on both.
I am also wondering why there is no problem with LuxcoreUI. Maybe some difference because of the Python environment
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B.Y.O.B. wrote: ↑Mon Apr 27, 2020 5:38 pm
I'm also getting crashes with regular OpenCL with the latest builds, for example in the danish mood scene. In simple cube-type scenes it works.
neo2068 wrote: ↑Mon Apr 27, 2020 6:21 pm
I get errors with latest build and OpenCL and the food demo scene, too, e.g. PATHOCL:clFinish(CL_INVALID_COMMAND_QUEUE) or TILEPATHOCL: clEnqueueReadBuffer(CL_OUT_OF_RESOURCES). With cuda my GTX 780 is 1.5 times faster than the GTX 1080. Is it normal behaviour?
Dade wrote: ↑Tue Apr 28, 2020 10:53 am
However, only Blender crashes, LuxCoreUI is working fine
For me, the error messages happen with LuxCoreUI under windows with opencl devices and the cuda build.
i7 5820K, 32 GB RAM, NVIDIA Geforce RTX 2080 SUPER + GTX 1080, Windows 10 64bit, Blender 2.83.5
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neo2068 wrote: ↑Mon Apr 27, 2020 6:21 pm
I get errors with latest build and OpenCL and the food demo scene, too, e.g. PATHOCL:clFinish(CL_INVALID_COMMAND_QUEUE) or TILEPATHOCL: clEnqueueReadBuffer(CL_OUT_OF_RESOURCES). With cuda my GTX 780 is 1.5 times faster than the GTX 1080. Is it normal behaviour?
Dade wrote: ↑Tue Apr 28, 2020 10:53 am
However, only Blender crashes, LuxCoreUI is working fine
For me, the error messages happen with LuxCoreUI under windows with opencl devices and the cuda build.
Have you tried the latest sources ?
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