LuxCoreRender v2.0alpha6 released

News & Announcements regarding releases, features, exporters and project coordination.
User avatar
Dade
Developer
Developer
Posts: 5672
Joined: Mon Dec 04, 2017 8:36 pm
Location: Italy

LuxCoreRender v2.0alpha6 released

Post by Dade »

New LuxCoreRender v2.0alpha6 release is available at: https://luxcorerender.org/download

v2.0 release notes are available here: https://wiki.luxcorerender.org/LuxCoreR ... Notes_v2.0

The complete list of changes between alpha5 and alpha6 in Luxcore API is available here: https://github.com/LuxCoreRender/LuxCor ... v2.0alpha6

The complete list of changes between alpha5 and alpha6 in BlendLuxCore is available here: https://github.com/LuxCoreRender/BlendL ... v2.0alpha6

This version includes the fix of some crashes, sphere light source, Blender render layer support and material preview (I think, B.Y.O.B. :?: ).
Support LuxCoreRender project with salts and bounties
User avatar
B.Y.O.B.
Developer
Developer
Posts: 4146
Joined: Mon Dec 04, 2017 10:08 pm
Location: Germany
Contact:

Re: LuxCoreRender v2.0alpha6 released

Post by B.Y.O.B. »

Dade wrote: Tue Mar 06, 2018 5:58 pm This version include the fix of some crashes, sphere light source, Blender render layer support and material preview
Yes. Also:
- Added a bunch of imagepipeline plugins (vignetting, mist, color aberration, irradiance/contours etc.)
- Fixed some rare issues with border rendering
- Added UV mapping rotation
- Much faster final render updates (film refreshes)
- IOR support for glossy2 (people will celebrate I guess)
- Fixed an age-old bug in camera DoF object handling, leading to issues if e.g. the camera was parented to some object
- Added support for material ID
- Added drawing handler that shows the point light sphere radius in the 3D view (OpenGL)
- Fixed this bug: https://github.com/LuxCoreRender/BlendLuxCore/issues/69

And a lot of smaller stuff that's not really worth mentioning, you can read the commit messages linked above if you want to know it all ;)
User avatar
Sharlybg
Donor
Donor
Posts: 3101
Joined: Mon Dec 04, 2017 10:11 pm
Location: Ivory Coast

Re: LuxCoreRender v2.0alpha6 released

Post by Sharlybg »

Thanks for the hard work great job !
Support LuxCoreRender project with salts and bounties

Portfolio : https://www.behance.net/DRAVIA
david57
Posts: 103
Joined: Mon Jan 22, 2018 11:30 pm

Re: LuxCoreRender v2.0alpha6 released

Post by david57 »

Thank you...
User avatar
Sharlybg
Donor
Donor
Posts: 3101
Joined: Mon Dec 04, 2017 10:11 pm
Location: Ivory Coast

Re: LuxCoreRender v2.0alpha6 released

Post by Sharlybg »

Note that even if the download comment say alpha 5 you can still download it as the link refer to alpha 06.
Support LuxCoreRender project with salts and bounties

Portfolio : https://www.behance.net/DRAVIA
User avatar
B.Y.O.B.
Developer
Developer
Posts: 4146
Joined: Mon Dec 04, 2017 10:08 pm
Location: Germany
Contact:

Re: LuxCoreRender v2.0alpha6 released

Post by B.Y.O.B. »

I updated the titles.
kintuX
Posts: 809
Joined: Wed Jan 10, 2018 2:37 am

Re: LuxCoreRender v2.0alpha6 released

Post by kintuX »

Thank you.

Win7, b2.79a, LC2a6
First couple of mishaps or bugs (New scene, Cube+Sun+Sky+Camera):

1. Update OpenCL device list doesn't work (no action performed, empty console).
/ f12

Code: Select all

Unknown render engine type in RenderEngine::FromProperties(): PATHOCL
2. Halt Conditions duplicated? (1. in Render, 2. in Render Layers)

3. Mist causing jagged edges with 'Exclude Background' is that ok?

4. Clamp Output causes horizontal lines in Display & some kind of dotted artifacts. Which keep appearing after clamp is disabled.

No OCL render means i couldn't test if 'Build Visibility Map' is fine now.
Late now... will continue tomorrow.
Otherwise, feels much better, great response time. Smooth. Thanks again...
User avatar
B.Y.O.B.
Developer
Developer
Posts: 4146
Joined: Mon Dec 04, 2017 10:08 pm
Location: Germany
Contact:

Re: LuxCoreRender v2.0alpha6 released

Post by B.Y.O.B. »

kintuX wrote: Tue Mar 06, 2018 11:34 pm 1. Update OpenCL device list doesn't work (no action performed, empty console).
Make sure you have an OpenCL build.
Maybe you should open an issue/thread for this so we can investigate further.
kintuX wrote: Tue Mar 06, 2018 11:34 pm 2. Halt Conditions duplicated? (1. in Render, 2. in Render Layers)
The halt conditions of a render layer override the global halt conditions.
kintuX wrote: Tue Mar 06, 2018 11:34 pm 3. Mist causing jagged edges with 'Exclude Background' is that ok?
This is a limitation of the Depth-AOV (it is not anti-aliased).
I recommend not to use such a strong mist that it becomes obvious, only use it for light aerial perspective in the distance (1-2km) in open scenes.
I think we could add an extra "Mist" AOV with AA but that seems like overkill for a fake-plugin that will be rarely used anyway (at least I think that).
kintuX wrote: Tue Mar 06, 2018 11:34 pm 4. Clamp Output causes horizontal lines in Display & some kind of dotted artifacts. Which keep appearing after clamp is disabled.
Please upload a test scene and open an issue/thread.
kintuX wrote: Tue Mar 06, 2018 11:34 pm No OCL render means i couldn't test if 'Build Visibility Map' is fine now.
I don't think the visibility map needs OpenCL.

Thanks for your feedback :)
Stem
Posts: 8
Joined: Mon Mar 05, 2018 11:58 am

Re: LuxCoreRender v2.0alpha6 released

Post by Stem »

Have downloaded and tried both windows builds (just in case naming of builds was incorrect), nither will update/show devices, so cannot render with openCL. (alpha5 was OK)
marcatore
Donor
Donor
Posts: 463
Joined: Wed Jan 10, 2018 8:04 am

Re: LuxCoreRender v2.0alpha6 released

Post by marcatore »

the same here.
The openCl doesn't recognize any devices.
Alpha5 was OK
Post Reply