Thank you for the file which I've downloaded and tried out. The do all look very different.Here's comparison:
Path 3k samples
Room
Re: Room
Thank you! I didn't do the bed thoughFarbigeWelt wrote: ↑Sun Sep 22, 2019 5:21 pmNicely done. Especially the bed and the windows. Did you try tone mapper Reinhard? Maybe you can make the room brighter while keeping look through open windows as is.
I didn't try Reinhard, because I don't understand it.
CPU Bidir + Metropolis | Core i5-4570
Re: Room
That test scene has nothing to do with your room scene. For the test scene BiDir render engine or Path Tracing+Light Tracing is better because of the reflected light by the mirror. In your room scene you have a big window opening with direct light. In that scene OpenCL Path tracing could be faster.
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Re: Room
That's still a WIP, but I'd say it's looking good so far, and I hope it'll get better with time!
Plus, thanks for the explanations on how to do this or that, for the tricks and guides, I committed a mistake and mentioned I was learning how to use a graphic design program at work, the boss overheard, and now I'm supposed to learn as quick as possible (in my free time, of course) so that I can model what the company offers in places like these flats in Berlin ... So I have to become proficient really fast, and you guys really do help!
Plus, thanks for the explanations on how to do this or that, for the tricks and guides, I committed a mistake and mentioned I was learning how to use a graphic design program at work, the boss overheard, and now I'm supposed to learn as quick as possible (in my free time, of course) so that I can model what the company offers in places like these flats in Berlin ... So I have to become proficient really fast, and you guys really do help!
Re: Room
I'm afraid it wouldn't It's not the scenery what's getting animated. Hedge to the left has ~83000 tris per meter. That's about 100 times more than I want it to be and approximately 1.5 times less than needed to fill gaps.epilectrolytics wrote: ↑Sun Oct 06, 2019 6:09 pmThe outside scenery is most interesting and seeing it animated would be awesome!
Parallelepiped with texture seem to be the wrong way to do hedges.
Chain-link fence has 180k per 3x2.8 section.
The image is a little blurry, but I can't probably afford more than 150 secons per frame. That's Bidir+Metropolis. Also I can't render with GPU, because of clcreatebuffer error. It render 2 to 10 frames then stop. I'd rather render with CPU.
CPU Bidir + Metropolis | Core i5-4570
Another room
I (suddenly) found that all my materials were reflecting too much light. I'm trying now to find correct values.
CPU Bidir + Metropolis | Core i5-4570