Noah_ wrote: Sat Feb 29, 2020 1:31 am
Test.zipYou can replicate the problem with a plane
This is a known limitation/difference between CPU and OpenCL rendering: you need to connect the the bump mapping to the root Mix node, not to the 2 Disney sub-nodes. Just mix the bump map textures and connect the result to the bump socket of the root node, you will have the same result between CPU and OpenCL.
Support LuxCoreRender project with salts and bounties
Noah_ wrote: Sat Feb 29, 2020 1:31 am
Test.zipYou can replicate the problem with a plane
This is a known limitation/difference between CPU and OpenCL rendering: you need to connect the the bump mapping to the root Mix node, not to the 2 Disney sub-nodes. Just mix the bump map textures and connect the result to the bump socket of the root node, you will have the same result between CPU and OpenCL.
Wow thanks Dade but ...
Do you have an example image of this?
Edit:
I understood, connect the relief map in the input bump of the material mix.
Works. Thank you
Full Hybrid Back/Forward path tracing - I don't like clamping - Bidir it's great but very slow - I have 4096 MiB de Vram and I want to cry.