oh oh ohB.Y.O.B. wrote: Mon Feb 26, 2018 10:44 am Over the last days I implemented support for Blender's render layers in BlendLuxCore.
This is now possible thanks to the new "camerainvisible" option for LuxCore objects.
The AOVs are now set per render layer (like in Cycles).
You can also override all materials on a render layer, just like in Cycles, and you can override the halt conditions for each render layer.
This is cool if you have for example an object that is later blurred in compositing and only needs 10 samples to render, while the rest of the sceen needs 1000 samples.
Here is an example usage:
The luxball is on a different render layer than the rest of the room.
Room and LuxBall are rendered separately and combined with an alpha over node.
This is useful if you later need to re-render just the LuxBall (or the room).
You can also create all kinds of unrealistic effects with render layers
I think this is a great tool for power users. I myself have rarely used render layers so far, so I don't even know of all the possibilities. However, they make it possible to use the full power of Blender's compositor with LuxCore.
niiiice
