I´m learning about light transport in luxcore und have found the following problem: if i render in viewport, my image looks very good, just as i wish. But the normal rendering ("F12") looks different, especially light rays.
I couldn't find the source of the problem yet.
The only thing that seems suspicious to me is that some of the objects have negative scales. When I apply the scale on these objects, the viewport render looks like the final render (so both show the problem of the missing light beams).
However, I couldn't really find a problem with the volume setup that would explain the missing beams.