Added option to normalize distant light (enabled by default)
Objects that are completely invisible in Cycles (via ray visibility flags) are not exported by LuxCore anymore
Allow to set light tracing partition even with OpenCL engine (so it's possible to use the CPU not only for light tracing)
Added a button that allows to create a light object from an HDRI world (for free transformation)
Fixed Bugs since Beta1
Fixed view layer override material not working
Fixed instancer sometimes visible in final render despite disabled visibility
Fixed packed image temp files not being closed before removal
Changes that break backwards-compatibility
Old scenes created with v2.2 will need to be updated manually in the areas listed below to make them look the same in v2.3:
The ImagePipeline tonemapper default settings were changed: auto brightness is now disabled by default (was enabled), gain is now 1.0 by default (was 0.5)
Lights now have two modes for choosing the brightness: "artistic" and "power". Default is now "artistic". This means that the light settings of old scenes have to be changed manually to make them look identical to v2.2.
It is now no longer possible to tint the sun and the sky color.
Sun lights in "distant" mode are now normalized by default. To make old scenes appear the same, disable the "Normalize" option in the light settings
Camera clipping is now enabled by default. When loading old scenes, you'll have to disable it to get the same behaviour (although the difference is probably not visible in most scenes)
The blackbody texture is now normalized by default. For scenes created in older versions, disable the normalize option to get the same result
Support LuxCoreRender project with salts and bounties
Thank you for this release. Please, note that the option to change version in the Preferences doesn't seem to work, no list of versions is being displayed when clicking on the Releases option.
Harvester wrote: ↑Mon Feb 17, 2020 10:03 am
Please, note that the option to change version in the Preferences doesn't seem to work, no list of versions is being displayed when clicking on the Releases option.
I've just downloaded the Latest Build (by Dade [97a03c8]) and the updated update.py file is there but the behavior in the Preferences is still the same: no builds listed in the Release for Change Version, as you can see below:
Harvester wrote: ↑Mon Feb 17, 2020 5:00 pm
I've just downloaded the Latest Build (by Dade [97a03c8]) and the updated update.py file is there but the behavior in the Preferences is still the same: no builds listed in the Release for Change Version
Weird, it's working fine here. Are there any error messages in the console?
Which OS are you using?
Hello everybody
Thanks for your work. Render is getting faster and better.
I want to note that the problem that I described in this the post has not been resolved.
I want to help make this render better. BUT I am not a programmer to my great chagrin.
I use Blender 2.82 and BlendLuxCore-v2.3beta2-win64-opencl
BigGoga wrote: ↑Thu Feb 20, 2020 11:52 am
Hello everybody
Thanks for your work. Render is getting faster and better.
I want to note that the problem that I described in this the post has not been resolved.
I want to help make this render better. BUT I am not a programmer to my great chagrin.
I use Blender 2.82 and BlendLuxCore-v2.3beta2-win64-opencl