From top of my head (& excuse my ignorance)... but isn't Fresnel on dielectrics always pure white, defined by IOR (excluding surface roughness influence, iridescence & other minute detailing)?B.Y.O.B. wrote: Mon Feb 19, 2018 8:00 pmBy the way I'm not sure why people keep nagging me about this feature and seem to be super keen on it.
If I look at the code, it just seems to be a scale factor for the specular color: https://github.com/LuxCoreRender/LuxCor ... y2.cpp#L56
So if your IOR is higher, you get a brigher specular color, and if it is lower, you get a darker specular color.
Please enlighten me why this is such a big deal.
Not meaning to sound rude, I'm genuinely interested.
By the way, the wiki says:But this does not seem to be the case in the actual code.https://wiki.luxcorerender.org/LuxCore_SDL_Reference_Manual_v2.0#Type:_glossy2 wrote: IOR of the coating. IOR overrides color Ks if both are specified
Which of the two is wrong?
Thank you for everything & sorry for bothering, didn't want to sound rude or pushy...
