Use this forum for general user support and related questions.
Forum rules
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Racleborg
Posts: 621 Joined: Sat Apr 07, 2018 10:31 am
Location: UK
Post
by Racleborg » Sat Feb 01, 2020 1:21 pm
Hi All
Is this how to create a type of falloff
(attached)
Thanks
Attachments
Luximage
Posts: 169 Joined: Sun Jan 14, 2018 8:01 pm
Post
by Luximage » Sun Feb 02, 2020 3:30 pm
Also you can use a combination of these factors with the mix color or the band node.
Racleborg
Posts: 621 Joined: Sat Apr 07, 2018 10:31 am
Location: UK
Post
by Racleborg » Sun Feb 02, 2020 8:40 pm
by Luximage » Sun Feb 02, 2020 3:30 pm
Also you can use a combination of these factors with the mix color or the band node.
falloff factors.blend
(577.51 KiB) Downloaded 2 times
Many thanks. This info will be really helpful!
SlowHand
Posts: 11 Joined: Sun Feb 09, 2020 12:39 pm
Post
by SlowHand » Mon Feb 10, 2020 4:37 am
You should calculate dot product between (shading normal vector) and normalized(camera_position - shading position).
I hard-coded the position of a camera.
It would be great if we could get the camera position and calculate a normalized vector from nodes.
Racleborg
Posts: 621 Joined: Sat Apr 07, 2018 10:31 am
Location: UK
Post
by Racleborg » Tue Feb 11, 2020 6:59 pm
Hi SlowHand
I will create the setup and play around with it quite a bit to try and get an understanding of what the nodes are actually doing. I'm a bit out of my depth at the moment.
Many thanks
PetrT
Posts: 81 Joined: Sun Dec 02, 2018 6:13 pm
Location: Russia
Contact:
Post
by PetrT » Wed Feb 12, 2020 7:31 am
Falloff become more close to Luxcore
Yes it must be faced to camera always and camera position is needed