So that's the question.
We are going to render some 360`s and we could do that with separated cameras, but it would be much more efficient to render 360 pictures to a cubic render.
Does lux support it somehow?
Thanks!
Does LuxCore have a cubic camera to render to a 360 cube map?
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Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Re: Does LuxCore have a cubic camera to render to a 360 cube map?
We have a Environment Camera (a 360 panoramic camera):
Re: Does LuxCore have a cubic camera to render to a 360 cube map?
No, I mean something along this lines:
The problem with panoramic 360 is that there is a lof of low quality information at the poles.
The problem with panoramic 360 is that there is a lof of low quality information at the poles.
Re: Does LuxCore have a cubic camera to render to a 360 cube map?
We don't have a cube one and it would be easy to add one but there may be some drawback with the Denoiser. It is likely to go mad with seams when going across different cube projection planes. At the end of the day, it is probably faster to do separate renderings (may be there is an add on to automate the renderings).
Re: Does LuxCore have a cubic camera to render to a 360 cube map?
Yes, the denoiser can be problematic up to some point, but manual denoising in comp may be way easier than having to deal with seams, which is the bigger problem to render this as separated cameras
If I get approval for this project I’ll create a bounty for this
If I get approval for this project I’ll create a bounty for this
Re: Does LuxCore have a cubic camera to render to a 360 cube map?
And then convert it with 'Panorama to Cubemap' online tool in an instant... Here's even the source code: https://github.com/jaxry/panorama-to-cubemap
PS.
& This one also saves as .hdr
online: https://matheowis.github.io/HDRI-to-CubeMap/
source code: https://github.com/matheowis/HDRI-to-CubeMap