What Is the correct way to set up the image pipeline in Blender so that it matches Luxcoreui?
Thank you
Image pipeline for Luxcoreui
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Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Re: Image pipeline for Luxcoreui
Seems quite impossible...or at least not an easy task.
It's a pity cause also the network rendering is different from what you render with Blender.
I can't use network rendering due to this...it's a pity.
It's a pity cause also the network rendering is different from what you render with Blender.
I can't use network rendering due to this...it's a pity.
Re: Image pipeline for Luxcoreui
Ok. I understand.by marcatore » Thu Dec 05, 2019 10:12 am
Seems quite impossible...or at least not an easy task.
It's a pity cause also the network rendering is different from what you render with Blender.
I can't use network rendering due to this...it's a pity.
It will be terrific once baking Lux textures is available inside Blender. ( I have an animation going on at the moment that could take weeks to render )
Thank you for your response.
Re: Image pipeline for Luxcoreui
I'm missing something or you have the same result if you use just the default settings ?
I mean, if you open Blender and you render the cube-over-the-plane or if you export the scene and you render the cube-over-the-plane in luxcoreui, you get the same result, no ?
Re: Image pipeline for Luxcoreui
Earlier, I set the colour management to 'STANDARD' in Blender 2.81 and it now looks the same to me as in luxcore.
However, the nice thing about Filmic is its dynamic range prevents a lot of blow-out with bright lights. (or maybe, I'm not using the 'STANDARD' correctly).
However, the nice thing about Filmic is its dynamic range prevents a lot of blow-out with bright lights. (or maybe, I'm not using the 'STANDARD' correctly).
Re: Image pipeline for Luxcoreui
If I'm not in trouble...I think that this is the same of this threadDade wrote: ↑Thu Dec 05, 2019 10:51 am I'm missing something or you have the same result if you use just the default settings ?
I mean, if you open Blender and you render the cube-over-the-plane or if you export the scene and you render the cube-over-the-plane in luxcoreui, you get the same result, no ?
viewtopic.php?f=4&t=1443
Or not?
Re: Image pipeline for Luxcoreui
Yes but you had a modified Blender image pipeline there. What I'm saying is: if you use the default post-processing settings you should get the same output out of Blender, LuxCoreUI, Network rendering, etc. or not ?marcatore wrote: ↑Thu Dec 05, 2019 11:21 am If I'm not in trouble...I think that this is the same of this thread
viewtopic.php?f=4&t=1443
Or not?
- alpistinho
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Re: Image pipeline for Luxcoreui
As long as you don't use filmic, everything should match.
Can't you create an extra image pipeline to export the result in HDR (exr file format) and then post process it in Blender using filmic?
Can't you create an extra image pipeline to export the result in HDR (exr file format) and then post process it in Blender using filmic?