marcatore wrote: ↑Fri Oct 25, 2019 6:51 am
Sorry for the dumb question.
With this film pipeline, could we have the same color results between blender output and network rendering output?
At the moment, it seems that Blender applies something that changes colors and the output are different.
Could your develop solve this issue? Or am I completely wrong?
Blender applies its own color management after the render is finished.
I intend to fix that, but I need to use the OpenColorIO library and it has been complicated to do on Windows.
Once that is done, I will be able to create new film pipeline plugins that implements the same kind of color transformations that Blender does and then we'll be able to produce the same results anywhere
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lacilaci wrote: ↑Fri Oct 25, 2019 7:50 am
unless there's visible sky... what?
I am having a hard time reproducing that. Everytime I put any visible sky, it works as intended and it gets very few samples.
Would you be able to provide a scene that shows the issue?
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lacilaci wrote: ↑Fri Oct 25, 2019 7:50 am
unless there's visible sky... what?
I am having a hard time reproducing that. Everytime I put any visible sky, it works as intended and it gets very few samples.
Would you be able to provide a scene that shows the issue?
I'm trying to create a small example scene, but there it works as intended... super weird.
I'm trying to figure out what makes this happen
lacilaci wrote: ↑Wed Oct 30, 2019 6:33 am
hm, so in a simple, box and sky scenario this doesn't happen... I'm still trying to find out what is going on.
01.jpg
that weird pattern comes from env.cache (I really don't like env cache)
Yeah, I've tried something like that and it didn't reproduce the issue
The BlendLuxCore you're using had a bug with the denoiser enabled. It was using the denoised image to drive the sampling, maybe it has something to do with that.
I sent a PR to the official repo and it should be fixed now if you want it.
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