LuxCoreRender / BlendLuxCore V 2.2 (=release version)
System
Windows 10 Pro, intel i7 4770K@3.5, 32 GB
2 AMD Radeon RX 5700 XT, 8 GB; latest drivers
The above pictures are very similar.
Unfortunately, openCL render very different, as if there were a hidden plane mixed with the procedural texture. The latter can be seen very faintly. The correct and intended look is the one of viewport and CPU path.
Please, fix this issue
I guess, sooner or later somebody else gets stuck with this current behavior of openCL rendering in combination with particle system.
Here is the scene file.
Change from CPU path to GPU path (openCL) to see the difference.
openCL issue with procedural texture and particles
Forum rules
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
- FarbigeWelt
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openCL issue with procedural texture and particles
Light and Word designing Creator - www.farbigewelt.ch - aka quantenkristall || #luxcorerender
MacBook Air with M1
MacBook Air with M1
Re: openCL issue with procedural texture and particles
Hi,
I can not reproduce the issue on my Nvidia RTX 2080 (on Windows 10).
Can someone else with AMD graphics card test it?
I can not reproduce the issue on my Nvidia RTX 2080 (on Windows 10).
Can someone else with AMD graphics card test it?
Re: openCL issue with procedural texture and particles
It is working fine here too, on AMD and NVIDIA GPU.
- FarbigeWelt
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- Posts: 1046
- Joined: Sun Jul 01, 2018 12:07 pm
- Location: Switzerland
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Re: openCL issue with procedural texture and particles
That is odd.
I disabled CPU now, to ensure openCL is rendering only.
Then, I found the source of my issue. It is the Color Math node. In my case it only takes the upper input and ignores the lower. (Blender 2.79b).
Please check again or even better, check the code. THX!
Light and Word designing Creator - www.farbigewelt.ch - aka quantenkristall || #luxcorerender
MacBook Air with M1
MacBook Air with M1
- FarbigeWelt
- Donor
- Posts: 1046
- Joined: Sun Jul 01, 2018 12:07 pm
- Location: Switzerland
- Contact:
Re: openCL issue with procedural texture and particles- Blender 2.80
I see.
I think this topic gets creepy now.
Your post was one of the reasons for me to finally install Blender 2.80, another reason is that BLC - LCR V2.3 latest builds depend on V2.80.
Windows 10 Pro, Version 1903, Build 18362.418
Radeon Software Version 19.10.1
LuxCoreRender latest_d5e6dfe
BlendLuxCore latest build_3f84f92 As you can see in the images above, my issue looks like a real resisting bug on my PC system. No matter what version I try the Color Math node ignores the second input.
Edit:
The file scene.scn contains the correct information at least regarding the Color Math node.
Code: Select all
scene.textures.2583489409320Color.type = "mix"
scene.textures.2583489409320Color.amount = "0.5066667"
scene.textures.2583489409320Color.texture1 = "2583489413784Color"
scene.textures.2583489409320Color.texture2 = "2583489377992Color"
scene.materials.Floor2583472678200.type = "matte"
scene.materials.Floor2583472678200.kd = "2583489409320Color"
Light and Word designing Creator - www.farbigewelt.ch - aka quantenkristall || #luxcorerender
MacBook Air with M1
MacBook Air with M1