What is new in under development LuxCoreRender ?

News & Announcements regarding releases, features, exporters and project coordination.
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Dade
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What is new in under development LuxCoreRender ?

Post by Dade »

Lacilaci has created an high level view of new features implemented in the next version of LuxCoreRender: https://trello.com/b/SelXNgqf/luxcorerender

P.S. for a more detailed developer oriented list, check viewtopic.php?f=5&t=1452
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epilectrolytics
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Re: What is new in under development LuxCoreRender v2.3 ?

Post by epilectrolytics »

Is PSR still to be included and exposed or will it be discarded for the new and faster SDS-cache?
And what about (periodic) caustic cache, I guess it has been improved over old version, so will it be available as an option or replaced with Hybrid + SDS?
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Dade
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Re: What is new in under development LuxCoreRender v2.3 ?

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epilectrolytics wrote: Mon Sep 30, 2019 11:52 am Is PSR still to be included and exposed or will it be discarded for the new and faster SDS-cache?
It will be removed.

epilectrolytics wrote: Mon Sep 30, 2019 11:52 am And what about (periodic) caustic cache, I guess it has been improved over old version, so will it be available as an option or replaced with Hybrid + SDS?
It is available as an option.
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Re: What is new in under development LuxCoreRender v2.3 ?

Post by lacilaci »

Dade wrote: Mon Sep 30, 2019 12:44 pm
epilectrolytics wrote: Mon Sep 30, 2019 11:52 am And what about (periodic) caustic cache, I guess it has been improved over old version, so will it be available as an option or replaced with Hybrid + SDS?
It is available as an option.
that's the useonlyforsds = 0 right?
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Dade
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Re: What is new in under development LuxCoreRender v2.3 ?

Post by Dade »

lacilaci wrote: Mon Sep 30, 2019 1:14 pm
Dade wrote: Mon Sep 30, 2019 12:44 pm
epilectrolytics wrote: Mon Sep 30, 2019 11:52 am And what about (periodic) caustic cache, I guess it has been improved over old version, so will it be available as an option or replaced with Hybrid + SDS?
It is available as an option.
that's the useonlyforsds = 0 right?
Yes and hybrid rendering disabled too (otherwise you render normal caustics 2 times).
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Re: What is new in under development LuxCoreRender ?

Post by MetinSeven »

Dade wrote: Mon Sep 30, 2019 10:03 am Lacilaci has created an high level view of new features implemented in the next version of LuxCoreRender: https://trello.com/b/SelXNgqf/luxcorerender
Nice list!

I'm really looking forward to Optix in LuxCoreRender. 👍
visualizer • illustrator • animator • 3D designer — metinseven.nl
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