Great, I hope you find solution...Dade wrote: Wed Sep 11, 2019 9:31 amIt is a strange problems, it is like if Metropolis is "trapped" on flat surfaces. A smooth sphere seems hard to render and flat sphere produces this very strange result:lacilaci wrote: Tue Sep 10, 2019 1:19 pm here's the scene I'm working with... Check it out pls, maybe I fucked up something somewhere..
face.jpg
It is like Metropolis struggle to find all faces, it finds one once in a while. I'm trying to figure out why.
Another thing I wonder, would you get brighter underwater surface with hybrid glass? Or would it still be only limited to sds only?
here are few examples of pool water look that I cannot achieve right now no matter what my underwater surface is always very dark unless I hide the waterbody from camera.