Reflection Strange Behavior

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PetrT
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Reflection Strange Behavior

Post by PetrT »

Refliction gone when PGI cache is on
notice reflection of door molding
and figure with hat
Attachments
no PGI Cache<br />no Env Cache
no PGI Cache
no Env Cache
yes PGI Cache<br />no Env  Cache
yes PGI Cache
no Env Cache
yes PGI Cache<br />yes Env Cache
yes PGI Cache
yes Env Cache
Last edited by PetrT on Thu Sep 05, 2019 8:52 pm, edited 1 time in total.
PetrT
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Re: Reflection Strange Behavior

Post by PetrT »

it must be so?.Or must to correct some shader params or render setting
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Dade
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Re: Reflection Strange Behavior

Post by Dade »

PetrT wrote: Thu Sep 05, 2019 7:47 pm it must be so?
PGI is biased so it can "cut stuff". If you want a more accurate floor reflection, you can increase the "path.photongi.indirect.usagethresholdscale" (from the default 8.0) to use more often brute force over the PGI cache (and improve reflections). Try to use a 2x/4x/etc. values. Or You can altogether disable PGI cache on the floor.
PetrT wrote: Thu Sep 05, 2019 7:47 pm Or must to correct some shader params or render setting
Check if the variance clamping value is too low, it usually explain differences when using env. cache (does the scene has an env. light ? I have a vague memory of a large area light but not of an HDR light :?: ).
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B.Y.O.B.
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Re: Reflection Strange Behavior

Post by B.Y.O.B. »

Dade wrote: Thu Sep 05, 2019 8:37 pm (does the scene has an env. light ? I have a vague memory of a large area light but not of an HDR light ).
It uses a sky light if I remember correctly.
PetrT
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Re: Reflection Strange Behavior

Post by PetrT »

works as needed
Attachments
path.photongi.indirect.usagethresholdscale 32
path.photongi.indirect.usagethresholdscale 32
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