Refliction gone when PGI cache is on
notice reflection of door molding
and figure with hat
Reflection Strange Behavior
Forum rules
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Reflection Strange Behavior
Last edited by PetrT on Thu Sep 05, 2019 8:52 pm, edited 1 time in total.
Re: Reflection Strange Behavior
it must be so?.Or must to correct some shader params or render setting
Re: Reflection Strange Behavior
PGI is biased so it can "cut stuff". If you want a more accurate floor reflection, you can increase the "path.photongi.indirect.usagethresholdscale" (from the default 8.0) to use more often brute force over the PGI cache (and improve reflections). Try to use a 2x/4x/etc. values. Or You can altogether disable PGI cache on the floor.
Check if the variance clamping value is too low, it usually explain differences when using env. cache (does the scene has an env. light ? I have a vague memory of a large area light but not of an HDR light

Re: Reflection Strange Behavior
It uses a sky light if I remember correctly.Dade wrote: Thu Sep 05, 2019 8:37 pm (does the scene has an env. light ? I have a vague memory of a large area light but not of an HDR light ).
Re: Reflection Strange Behavior
works as needed