This is a rendering of my standard SDS/caustics test scene with normal path tracing:
No caustics, no SDS paths, just few fireflies here and there.
This is the same scene rendered with light tracing:
Nice caustics but light tracing is not able to render directly visible specular surfaces at all.
This is the same scene rendered with light tracing and a very first hacked code for "Path Space Regularization":
Being able to render a mirror (even if blurred) with a light tracer is quite remarkable result. Indeed, I was not looking for an alternative (blurred) way to render mirrors but to the ground caustic reflected on the mirror (i.e. the SDS paths). That piece of information will enrich Hybrid Back/Forward path with the capability to render SDS paths.
This feature is schedule for v2.3.
P.S. I will held hostage the code until the final release of v2.2
