BlendLuxCore Development

Discussion related to the Engine functionality, implementations and API.
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B.Y.O.B.
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Re: BlendLuxCore Development

Post by B.Y.O.B. » Tue Aug 06, 2019 8:26 pm

mib2berlin wrote:
Tue Aug 06, 2019 8:22 pm
Hi, is the feature "Cycles to Luxcore material" part of 2.80 addon or is this a different task?
I have started working on it in the course of the 2.80 port, but I consider it a separate task.
There is an issue here where I track the progress: https://github.com/LuxCoreRender/BlendL ... issues/272
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johannes.wilde
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Re: BlendLuxCore Development

Post by johannes.wilde » Tue Aug 06, 2019 9:55 pm

B.Y.O.B. wrote:
Tue Aug 06, 2019 8:00 pm
Tomorrow I will merge the 2.80 branch into master and there will be a release of v2.2beta3 with packages for Blender 2.79 and 2.80.
The 2.80 release will be experimental and not production ready. I'll create a list with the known issues for you.
That's great news!
The 2.8 port looks so promising!
Thank you for your work.

mwitalinski
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Re: BlendLuxCore Development

Post by mwitalinski » Wed Aug 07, 2019 6:56 am

B.Y.O.B. wrote:
Tue Aug 06, 2019 8:00 pm
Tomorrow I will merge the 2.80 branch into master and there will be a release of v2.2beta3 with packages for Blender 2.79 and 2.80.
The 2.80 release will be experimental and not production ready. I'll create a list with the known issues for you.
Woooow, great news! Thank You a lot!

Racleborg
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Re: BlendLuxCore Development

Post by Racleborg » Wed Aug 07, 2019 9:06 am

This is so exciting! Thank you very much.

I'm with bated breath! :)

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B.Y.O.B.
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Re: BlendLuxCore Development

Post by B.Y.O.B. » Wed Aug 07, 2019 3:29 pm

The 2.80 testbuild is now available here:
https://github.com/LuxCoreRender/BlendL ... _v2.2beta3
I also recorded a video showing how to render a Cycles scene in this testbuild: https://youtu.be/kglbpZl6Sck
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SteffenD
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Re: BlendLuxCore Development

Post by SteffenD » Wed Aug 07, 2019 3:53 pm

Great! Will there be a 2.80 build for Linux as well?

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Re: BlendLuxCore Development

Post by B.Y.O.B. » Wed Aug 07, 2019 4:05 pm

SteffenD wrote:
Wed Aug 07, 2019 3:53 pm
Great! Will there be a 2.80 build for Linux as well?
Not for now. Quote from the release text:
Unfortunately, due to the complicated setup required to create a 2.80 build of our addon, we only offer a build for 64bit Windows with OpenCL. The future final release of the 2.80 port will of course be built for Windows and Linux again (and maybe macOS).

For a Linux build you need to compile LuxCore against Python 3.7 (the same version Blender 2.80 uses) and package it with BlendLuxCore's latest master.
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Re: BlendLuxCore Development

Post by Dade » Wed Aug 07, 2019 6:38 pm

SteffenD wrote:
Wed Aug 07, 2019 3:53 pm
Great! Will there be a 2.80 build for Linux as well?
You can try to download the .zip for Windows and replace the .dll/.exe with Linux LuxCore v2.3beta3 executable and .so files. In the past was possible to mix mismatching python versions on Linux. It may or may not work (i.e. use at your own risk, a crash is very likely).
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Re: BlendLuxCore Development

Post by Odilkhan Yakubov » Thu Aug 08, 2019 5:20 am

Is it possible 2.8 with No Opencl version?
Allah bless us!

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Dade
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Re: BlendLuxCore Development

Post by Dade » Thu Aug 08, 2019 12:10 pm

Odilkhan Yakubov wrote:
Thu Aug 08, 2019 5:20 am
Is it possible 2.8 with No Opencl version?
You can install Intel OpenCL CPU driver so you will be able to use the OpenCL version even without a GPU.
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