So what is the current glossinessusagethreshold number ? And what will happen if we reduce it to make it cover very reflective object ?Yes, like PhotonGI, there is a ".visibilitymapcache.visibility.glossinessusagethreshold" to set the glossy threshold.
Env. Light Visibility Cache
Re: Env. Light Visibility Cache
Re: Env. Light Visibility Cache
I think we already saw what will hapen...Sharlybg wrote: Mon Jul 29, 2019 10:58 amSo what is the current glossinessusagethreshold number ? And what will happen if we reduce it to make it cover very reflective object ?Yes, like PhotonGI, there is a ".visibilitymapcache.visibility.glossinessusagethreshold" to set the glossy threshold.
Re: Env. Light Visibility Cache
it is 0.05 like with PhotonGI.Sharlybg wrote: Mon Jul 29, 2019 10:58 amSo what is the current glossinessusagethreshold number ? And what will happen if we reduce it to make it cover very reflective object ?Yes, like PhotonGI, there is a ".visibilitymapcache.visibility.glossinessusagethreshold" to set the glossy threshold.
Re: Env. Light Visibility Cache
Is there any way to break this reflection limitation ?it is 0.05 like with PhotonGI.
Re: Env. Light Visibility Cache
Sharlybg wrote: Mon Jul 29, 2019 12:02 pmIs there any way to break this reflection limitation ?it is 0.05 like with PhotonGI.
Eh ? It is a feature, not a limitation
 It handle glossy-nearly-specular surface as specular instead of glossy.
 It handle glossy-nearly-specular surface as specular instead of glossy.Re: Env. Light Visibility Cache
I mean a limitation in a way that if you go too low something like 0.001 the result lead to light weird beahaviour or black spot .... anyway result go too wrong to let it go.Eh ? It is a feature, not a limitationIt handle glossy-nearly-specular surface as specular instead of glossy.
An image to refresh my brainI think we already saw what will hapen...

Re: Env. Light Visibility Cache
It's a feature that needs to be exposed in BlenderSharlybg wrote: Mon Jul 29, 2019 12:02 pmIs there any way to break this reflection limitation ?it is 0.05 like with PhotonGI.

Re: Env. Light Visibility Cache
With this visibility cache, before we had artifacts on very glossy objects, now they are excluded from env.cache if they are bellow 0.05 glossiness...Sharlybg wrote: Mon Jul 29, 2019 4:13 pmAn image to refresh my brainI think we already saw what will hapen...
One way or another, they are gonna be noisy. At least from what I've experienced so far.
Re: Env. Light Visibility Cache
So my point stay. I mean limitation or no limitation in way that even high reflection object can still be well sampled as it is for less reflective one without artifacts.It's a feature that needs to be exposed in Blender
It is a limitation to get all the speed unlocked :
If you stay at 0.05 =====>> you get artefact free render =====>> you get too much noise
If you go down 0.05 ====>>you get performance but =====>> Artefacts stop you
you're limited anyway.
Re: Env. Light Visibility Cache
It was just my assumption, only Dade knows if it's like that.Sharlybg wrote: Mon Jul 29, 2019 5:14 pmSo my point stay. I mean limitation or no limitation in way that even high reflection object can still be well sampled as it is for less reflective one without artifacts.It's a feature that needs to be exposed in Blender
It is a limitation to get all the speed unlocked :
If you stay at 0.05 =====>> you get artefact free render =====>> you get too much noise
If you go down 0.05 ====>>you get performance but =====>> Artefacts stop you
you're limited anyway.




