I need the console log to know at what stage it crashes.lacilaci wrote: Thu Jul 25, 2019 9:52 am I'll try to isolate the problem but it crashes with every single production scene I tried without any error and using only 8-15 GB ram out of 32
This has been explained here: viewtopic.php?f=5&t=1109&start=160#p14794lacilaci wrote: Thu Jul 25, 2019 9:52 am Also rendering region is pretty much useless now as it also crashes blender or throws an error about memory (after it fills it)
Just increase the map resolution up to the point fireflies disappear. It happens because a visual map pixel cover multiple pixels of the HDR image and the sun is likely to be just one pixel large in the HDR.
This is a rendering with an HDR like yours and 128x64 maps (too low resolution):
and this with 512x256 (default values):
It has also been explained in my initial post that the best set up is to use a true sun light source + LDR than an HDR alone: viewtopic.php?f=5&t=1109&start=120#p14357 ("Best set up" paragraph). It is also an open scene instead of an interior.