The render times are different with different positions of the cubes. This puzzles me.
I checked the console log for differences. One big difference is the time Visibility Map of light source takes to be done.
Please have a look at the times a render step is done.
Code: Select all
Cloud	Gauss spread	Gauss tight	tight-spread [s]	tight-cloud [s]		
00 00:00:00.00	00 00:00:00.00	00 00:00:00.00	0.0	0	Engine/Final	Rendering layer "RenderLayer"
00 00:00:01.14	00 00:00:01.12	00 00:00:01.68	0.6	1	LuxCore	Building visibility map of light source: __WORLD_BACKGROUND_LIGHT__
00 00:00:01.71	00 00:00:11.32	00 00:00:34.18	22.9	32	LuxCore	Visibility map done in n secs with 1000000 samples (0.03M samples/sec)
00 00:00:05.54	00 00:00:27.89	00 00:00:40.82	13.0	35	LuxCore	Noise estimation: first pass
00 00:00:31.32	00 00:03:45.98	00 00:03:17.06	-28.8	165	LuxCore	Samples per pixel 100%, rendering done.
00 00:00:34.76	00 00:03:51.46	00 00:03:20.51	-30.9	166	Engine/Final	Finished rendering layer "RenderLayer"