Visibility driven sampling of env. light sources (aka portals without portals)

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Dade
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Re: Visibility driven sampling of env. light sources (aka portals without portals)

Post by Dade »

Sharlybg wrote: Wed Feb 07, 2018 11:46 pm Compatibility with Bidir engine ?
Yes, light paths start only from visible zones too.
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Re: Visibility driven sampling of env. light sources (aka portals without portals)

Post by Sharlybg »

Thanks thanks you Dade ,nice to see that improvement very inspiring !
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Re: Visibility driven sampling of env. light sources (aka portals without portals)

Post by SATtva »

Impressive work Dade!
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Re: Visibility driven sampling of env. light sources (aka portals without portals)

Post by marcatore »

Yes... Really impressive and useful for interiors renderings.
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Dade
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Re: Visibility driven sampling of env. light sources (aka portals without portals)

Post by Dade »

Dade wrote: Wed Feb 07, 2018 11:59 pm
Sharlybg wrote: Wed Feb 07, 2018 11:46 pm Compatibility with Bidir engine ?
Yes, light paths start only from visible zones too.
Done, without visibility map:
nomap.png
and with:
map.png
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Re: Visibility driven sampling of env. light sources (aka portals without portals)

Post by Sharlybg »

impatient to put hand on alpha 4 !
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Re: Visibility driven sampling of env. light sources (aka portals without portals)

Post by neo2068 »

Great improvement. :D
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