You should, it's fun
See https://wiki.luxcorerender.org/BlendLux ... ping_Plane
Did you set the same path depth? Per default, path is less deep.
No, I didn't With same path depth everything is fine.FarbigeWelt wrote: ↑Fri Jun 28, 2019 6:41 amDid you set the same path depth? Per default, path is less deep.
Seems there is still a problem with motion blur.Dade wrote: ↑Wed Jun 26, 2019 9:04 amIt was a general LIGHTCPU, BIDIRCPU and now Hybrid problem. I should have fixed camera motion blur.epilectrolytics wrote: ↑Tue Jun 25, 2019 4:27 pm Have started an animation, but when motion blur is activated light tracing does not work
You have OpenCL enabled, 100% light tracing can be done only with CPU-only rendering, the GPU will still render only eye paths. The "Light rays" setting affects only the CPU threads, not the GPU. For that kind of test, use PATHCPU, not PATHOCL.epilectrolytics wrote: ↑Mon Jul 01, 2019 4:37 pm Seems there is still a problem with motion blur.
I tried to render the classroom scene with hybrid path, 100% light tracing for testing and encountered a strange result:
- caustics seem way too bright
- upper half shows a strange, different pattern
- with motion blur disabled the render seems ok
Yes, I have probably forgot to add the BCD support to Hybrid. But, sincerely, I don't even know if it is worth doing, I will check if it can be done without too much effort.jgrover110 wrote: ↑Mon Jul 01, 2019 6:59 pm I can't seem to get denoising to play nicely. Sobol with OIDN works, but BCD doesn't show any light tracing. When using random, any denoising causes light tracing to be disabled entirely.
The original file settings were for animation with OpenGL, of course I have switched to PathCPU before I activated 100% light tracing and did the test renders shown in the GIF image which also shows clearly the settings
I agree, it is very clear:epilectrolytics wrote: ↑Mon Jul 01, 2019 7:55 pmThe original file settings were for animation with OpenGL, of course I have switched to PathCPU before I activated 100% light tracing and did the test renders shown in the GIF image which also shows clearly the settings