I get all the right highlights:B.Y.O.B. wrote: Mon Jun 24, 2019 12:47 pmHere it is (220 MB): https://drive.google.com/open?id=1vS5v1 ... HYGO6DegDX
Are you sure to have use the correct binaries ?
I get all the right highlights:B.Y.O.B. wrote: Mon Jun 24, 2019 12:47 pmHere it is (220 MB): https://drive.google.com/open?id=1vS5v1 ... HYGO6DegDX
Here: viewtopic.php?f=9&t=736Odilkhan Yakubov wrote: Mon Jun 24, 2019 2:10 pm Hi. Sorry if I missed something but can anyone paste me the link for the completed build for this "sweat"?![]()
I think it would be a pity to spoil its unbiased nature...Dade wrote: Mon Jun 24, 2019 12:32 pm Caustic cache could be modified to render only SDS paths so Hybrid+caustic cache produce the complete solution.
This is actually a pretty good idea I'm going to try.
Nope, BiDir and PathOCL are rendering those SDS-paths, only Hybrid (first bugged version) was not and even missed the reflections.Dade wrote: Mon Jun 24, 2019 10:24 amLike BiDir, no caustics are rendered in the water ... are you getting under water caustics out of BiDir ? Under water caustics are the very same definition of SDS paths.
I assume you were talking of PGI caustic cache, not BiDir.
and wanted to test it.Dade wrote: Sun Jun 23, 2019 3:46 pmIt is like BiDir, it can only if the light is intersectable (i.e. it is directly visible, like an area light, not like a point light, etc.). But if the area light is very small, it may be not very good at rendering SDS paths (again, like BiDir).
How to disable the light visibility in specular paths?Dade wrote: Mon Jun 24, 2019 10:15 am Important note: because Hybrid Back/Forward path tracing has still a strong path tracing component, it is often useful to disable the light visibility in specular paths to avoid many fireflies. This fact is was hidden by the bug I have fixed.
It is a light source flag but I'm not sure if it has been exposed in Blenderprovisory wrote: Mon Jun 24, 2019 6:06 pmHow to disable the light visibility in specular paths?Dade wrote: Mon Jun 24, 2019 10:15 am Important note: because Hybrid Back/Forward path tracing has still a strong path tracing component, it is often useful to disable the light visibility in specular paths to avoid many fireflies. This fact is was hidden by the bug I have fixed.
If you add a couple of walls, it is a good test scene:epilectrolytics wrote: Mon Jun 24, 2019 5:31 pm So this scene is actually no valid test scene for the new hybrid solution, which I should have figured before![]()