I made a new topic with an improved version of the scene and all links and disclaimers.B.Y.O.B. wrote: Mon May 13, 2019 2:32 pm @epilectrolytics nice result, would also make a good example scene on its own!
Swimming pool / Underwater / Caustics
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Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
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Re: Swimming pool / Underwater / Caustics
B.Y.O.B.
If you denoised the scene, were the ALBEDO.exr and AVG_SHADING_NORMAL.exr files pure black.
I wonder maybe it's new luxcore build, or volume type, or sampler i changed.
If you denoised the scene, were the ALBEDO.exr and AVG_SHADING_NORMAL.exr files pure black.
I wonder maybe it's new luxcore build, or volume type, or sampler i changed.
Re: Swimming pool / Underwater / Caustics
No, they were as they should.Fox wrote: Wed May 15, 2019 11:34 am If you denoised the scene, were the ALBEDO.exr and AVG_SHADING_NORMAL.exr files pure black.
I wonder maybe it's new luxcore build, or volume type, or sampler i changed.
Are you using BidirVM? Maybe they are not supported there?
Re: Swimming pool / Underwater / Caustics
Yes i was using BidirVM, the render was denoised, strange i think i have seen this maps working before, well maybe not.B.Y.O.B. wrote: Wed May 15, 2019 11:46 am No, they were as they should.
Are you using BidirVM? Maybe they are not supported there?