An idea: Near the end of the animation you could release the control over the fluid, so it splashes back into the container.
Different Works in Progress
Re: Different Works in Progress
Nice stuff 
An idea: Near the end of the animation you could release the control over the fluid, so it splashes back into the container.
An idea: Near the end of the animation you could release the control over the fluid, so it splashes back into the container.
- FarbigeWelt
- Donor

- Posts: 1083
- Joined: Sun Jul 01, 2018 12:07 pm
- Location: Switzerland
- Contact:
Re: Different Works in Progress
Thank you.B.Y.O.B. wrote: Thu Apr 25, 2019 9:34 am Nice stuff
An idea: Near the end of the animation you could release the control over the fluid, so it splashes back into the container.
Actually I reduced the control during the last 25 frames, but obviously not enough.
One to two hours for the liquid simulation (without rendering) is bit too much for my patience. Maybe I find a setup to reduce this time, lower simulation resolution did not help much.
Light and Word designing Creator - aka quantenkristall || #luxcorerender
MacBook Air with M1 16 GB, macOS 26
MacBook Air with M1 16 GB, macOS 26
- FarbigeWelt
- Donor

- Posts: 1083
- Joined: Sun Jul 01, 2018 12:07 pm
- Location: Switzerland
- Contact:
One Rainbow is not enough
What were if a planet was made from thick gas rather than earth, stone and iron?
What were if there was not any consciousness to be aware of the beauty of an entire rainbow, a color cycle saturated with the full and glancing spectrum spend by the almost endless nuclear fission fire of nearby sun?
What were if there was now cow, now grass, no trees with purple shining leaves?
I whisper it, there were something missing.
What were if there was not any consciousness to be aware of the beauty of an entire rainbow, a color cycle saturated with the full and glancing spectrum spend by the almost endless nuclear fission fire of nearby sun?
What were if there was now cow, now grass, no trees with purple shining leaves?
I whisper it, there were something missing.
Light and Word designing Creator - aka quantenkristall || #luxcorerender
MacBook Air with M1 16 GB, macOS 26
MacBook Air with M1 16 GB, macOS 26
- FarbigeWelt
- Donor

- Posts: 1083
- Joined: Sun Jul 01, 2018 12:07 pm
- Location: Switzerland
- Contact:
Re: Different Works in Progress
I had some time to finish the animation.B.Y.O.B. wrote: Thu Apr 25, 2019 9:34 am An idea: Near the end of the animation you could release the control over the fluid, so it splashes back into the container.
Light and Word designing Creator - aka quantenkristall || #luxcorerender
MacBook Air with M1 16 GB, macOS 26
MacBook Air with M1 16 GB, macOS 26
- FarbigeWelt
- Donor

- Posts: 1083
- Joined: Sun Jul 01, 2018 12:07 pm
- Location: Switzerland
- Contact:
Point Light, small and larger Area Light, Lenses
CPU BiDir, Metropolis
Unfortunately the render even with 1500 samples or more not well enough. The images are preprocessed with a Gaussian filter ODIN was not properly enough. However one can see the effect of lamp type on caustics.
From left to right: point light, small area light, larger are light.
Unfortunately the render even with 1500 samples or more not well enough. The images are preprocessed with a Gaussian filter ODIN was not properly enough. However one can see the effect of lamp type on caustics.
From left to right: point light, small area light, larger are light.
Light and Word designing Creator - aka quantenkristall || #luxcorerender
MacBook Air with M1 16 GB, macOS 26
MacBook Air with M1 16 GB, macOS 26
- FarbigeWelt
- Donor

- Posts: 1083
- Joined: Sun Jul 01, 2018 12:07 pm
- Location: Switzerland
- Contact:
Smoke is always worth a Glimpse
OpenCL Path, color shade is post processed
Animated GIF
Animated GIF
Light and Word designing Creator - aka quantenkristall || #luxcorerender
MacBook Air with M1 16 GB, macOS 26
MacBook Air with M1 16 GB, macOS 26
-
epilectrolytics
- Donor

- Posts: 816
- Joined: Thu Oct 04, 2018 6:06 am
Re: Smoke is always worth a Glimpse
That's a nice one!
How's processing / render time for this?
How's processing / render time for this?
Re: Smoke is always worth a Glimpse
Cool!FarbigeWelt wrote: Sun May 12, 2019 7:41 pm OpenCL Path, color shade is post processed
Animated GIF
Smoke-5.gif
- FarbigeWelt
- Donor

- Posts: 1083
- Joined: Sun Jul 01, 2018 12:07 pm
- Location: Switzerland
- Contact:
Re: Smoke is always worth a Glimpse
Thank you.epilectrolytics wrote: Mon May 13, 2019 6:51 am That's a nice one!
How's processing / render time for this?
OpenCL (2 * Amd, Hawaii), OIDIN,
45 s per frame 810^2, 250 frames, 3h08m
Post processing: crop to current view, tone map and saturation to violet, create animated gif (Photoshop CC)
Light and Word designing Creator - aka quantenkristall || #luxcorerender
MacBook Air with M1 16 GB, macOS 26
MacBook Air with M1 16 GB, macOS 26
- FarbigeWelt
- Donor

- Posts: 1083
- Joined: Sun Jul 01, 2018 12:07 pm
- Location: Switzerland
- Contact:
Re: Smoke is always worth a Glimpse
Thank you!
Light and Word designing Creator - aka quantenkristall || #luxcorerender
MacBook Air with M1 16 GB, macOS 26
MacBook Air with M1 16 GB, macOS 26