Could someone enlighten me with setting up a material based on Substance created textures? My efforts are way to glossy or look rubbery
Were would _metallic usually go?
I not that clued up on Blenders nodes so I'd thought I'd ask
All technical maps are linear. Color is in srgb just because it is easier to work with like this.
Metallic map can be used in mix material node to mask materials. I did some testing some time ago and I got fairly similar results with substance without any major tweaking.
However, I'm a bit unsure about the roughness texture. The roughness input of the disney principled shader is not linear (for better artist control), so if this texture was created for a disney shader, it will not match when used on LuxCore materials. You'd have to use a band texture to map it back to linear in this case (see the disney paper for the specific formula they use for their roughness input).