Thank you!
LuxCoreRender v2.2beta1 released
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- Donor
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Re: LuxCoreRender v2.2beta1 released
Custom viewport color doesn't work if it's assigned in Cycles first. It works if you assign the color in lux first though. In my case, I'm converting objects from Cycles to LuxCore but most objects have viewport color assigned in Cycles already. Now I can't do anything in lux, it's all gray. Is this something easily fixed or any workaround?B.Y.O.B. wrote: ↑Thu May 02, 2019 6:29 amCredit for this goes to cruderustle and the donators who placed $30 on the bounty: https://github.com/LuxCoreRender/BlendL ... issues/234
Re: LuxCoreRender v2.2beta1 released
I looked into it and it seems to be triggered by the "use_nodes" property of the material. If use_nodes is True, the OpenGL viewport seems to use a different code path to display the material than when use_nodes is False.Taka wrote: ↑Tue May 07, 2019 5:30 pm Custom viewport color doesn't work if it's assigned in Cycles first. It works if you assign the color in lux first though. In my case, I'm converting objects from Cycles to LuxCore but most objects have viewport color assigned in Cycles already. Now I can't do anything in lux, it's all gray. Is this something easily fixed or any workaround?
I do not see a fix or workaround for this problem yet.
Re: LuxCoreRender v2.2beta1 released
Thanks for looking into it. Hopely you can figure it out!
Re: LuxCoreRender v2.2beta1 released
Apparently, if I set "bl_use_shading_nodes" to True, we get the same OpenGL shading as when using Cycles.
But I have to investigate first what other consequences this has, it might be that I left it disabled for a reason.
https://github.com/LuxCoreRender/BlendL ... t__.py#L29
One problem I already found is that in the "material" shading mode, it shows the Cycles material, which might confuse users.
But I have to investigate first what other consequences this has, it might be that I left it disabled for a reason.
https://github.com/LuxCoreRender/BlendL ... t__.py#L29
One problem I already found is that in the "material" shading mode, it shows the Cycles material, which might confuse users.
Re: LuxCoreRender v2.2beta1 released
From my experience, try to remove all UV maps.
- Odilkhan Yakubov
- Posts: 209
- Joined: Fri Jan 26, 2018 10:07 pm
- Location: Tashkent, Uzbekistan
Re: LuxCoreRender v2.2beta1 released
Thanks for the new release. And what about the baking textures feature?
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LuxCoreRender Developer for Blender
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LuxCoreRender Developer for Blender
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Re: LuxCoreRender v2.2beta1 released
Hi
I'm struggling to get this latest version to install?
I've installed the required Visual C++ Redistributable Packages for VS 2017
Screenshot attached
Thank you
I'm struggling to get this latest version to install?
I've installed the required Visual C++ Redistributable Packages for VS 2017
Screenshot attached
Thank you
Re: LuxCoreRender v2.2beta1 released
Unfortunately this exception does not tell us much.
Does it work with the non-opencl release? If that's the case, try updating your graphics driver, there might be an issue with the OpenCL installation.
Does it work with the non-opencl release? If that's the case, try updating your graphics driver, there might be an issue with the OpenCL installation.
Re: LuxCoreRender v2.2beta1 released
It was the drivers. (now updated).
Thank you
Thank you